Ahnehnois
First Post
The point is not that wizards should be trying crazy maneuvers. The point is that a fighter player shouldn't say "I want to swing really hard for maximum impact" and have the DM respond "Sorry, you don't have Power Attack". The rules need to cover the basics.This is an idea that I seem to see a lot, and I don't understand it at all. Why is it that if it's a nonmagical ability, the rules must support everyone being able to do it, but only wizards can do magic? That makes no sense.
I can't fly a fighter jet. If you put me behind the controls of a fighter jet, I will fail to fly it every single time, because I've never learned to fly fighter jets and it's not something you can do untrained. Why do the rules need to model the theoretical one-in-fifty-bazillion possibility that I might hit all the right buttons in the right order at the right instants?
Likewise, I can try to do some elaborate dual-sword attack that disarms one opponent, skewers another, and then throws the second into a third. But it's never going to work if I haven't had a ton of practice fighting with two swords. Swordfighting ain't easy.
Crazy martial arts or other highly skilled maneuvers work fine as high-level feats or class abilities, but that's not really what a fighter (or his ilk) is about; it's a very small part of the game (and of actual combat, incidentally).
So I'm not saying that everyone should have a realistic chance of completing every possible action, merely every one they would realistically attempt. It's hard to do a "dual-sword attack that disarms one opponent, skewers another, and then throws the second into a third", but it isn't that hard to disarm someone, or fight defensively, or taunt an opponent. These are the sorts of things that should be available and marginally feasible to everyone, and that a fighter should be better at.
On a broader level, it is important to distinguish between the magical and the mundane. Magic should be magical, simple as that.