Time-honored tactic. That's actually how one of my players defeated a bad guy in a duel.
(M&M-as-fantasy, so not AoOs)
Bad guy outclassed the good guy generally, but had Deflection (which requires an action to use, so it can't be used unless you have an action free) as his primary defense.
The good guy would stick and move each round, forcing the bad guy to chase him and either give up his attack (move close, ready deflection action against PC) or give up his deflection defense (move close, attack, but then not have action left to ready the Deflection attempt each round).
Worked like a charm -- the bad guy eventually got whittled down, howling at the hero for his cowardly tactics the whole time.
In normal D&D, the stick-and-move approach is the best way to deal with somebody who outclasses you primarily through virtue of having more attacks than you do. Attack, tumble away, force him to come to you so that you each only get one attack per round, even though he's "Joe Multi-Attacks" and has Two-Weapon Feats up the wazoo.
Only way this technique backfires is if your opponent has Feats that get more valuable in a one-attack-per-round scenario -- like Power Attack (which is great if you only get one attack per round, since you're often likely to hit anyway, and the problem is that Power Attack is making your second or third attacks miss).
(M&M-as-fantasy, so not AoOs)
Bad guy outclassed the good guy generally, but had Deflection (which requires an action to use, so it can't be used unless you have an action free) as his primary defense.
The good guy would stick and move each round, forcing the bad guy to chase him and either give up his attack (move close, ready deflection action against PC) or give up his deflection defense (move close, attack, but then not have action left to ready the Deflection attempt each round).
Worked like a charm -- the bad guy eventually got whittled down, howling at the hero for his cowardly tactics the whole time.
In normal D&D, the stick-and-move approach is the best way to deal with somebody who outclasses you primarily through virtue of having more attacks than you do. Attack, tumble away, force him to come to you so that you each only get one attack per round, even though he's "Joe Multi-Attacks" and has Two-Weapon Feats up the wazoo.
Only way this technique backfires is if your opponent has Feats that get more valuable in a one-attack-per-round scenario -- like Power Attack (which is great if you only get one attack per round, since you're often likely to hit anyway, and the problem is that Power Attack is making your second or third attacks miss).