FireLance
Legend
As with the purchase of magic items, it tends to be DM-dependent. Some will allow it, some won't. The DM may have placed the party on a tight schedule that does not allow for side-treks, or he may feel that preparing for the side trek is too much effort and subtly discourages the player from pursuing that option ("Although you ask around, you hear no rumors of where it might be."). A truly Machiavellian DM might plant false rumors of the item to hook the PC into pursuing the adventure du jour, but even then, he should take care not to use it too often as a motivation, and/or ensure that it pays off eventually (by slipping said item into the treasure found at some point).Whatever has become of the option of undertaking an adventure to acquire the Widget of Watsahoozit?