I will be using this system I think when I run part two of my campaign:
Wizards no longer need to memorize individual spells, they instead cast like Sorcerers do now in the standards system. Meta magic works the same it just raises the level the spell slot needs to be pulled from. Clerics follow the same systems as wizards but they need to keep domains slot separate (no regular spells in the domain slot). Where I am concerned in the spontaneous cast. I have not come up with a good idea for this yet.
Sorcerers use the point buy system like Psions, I have not done the math yet (I have lots of time before the game) but the base idea is that they add up the slots. For example a 3rd level slot is worth 3 spell points. And then spells cost as many spell points as it's spell level. I may 1 to this if this turns out to be too powerful.
This system may not be too balanced, but that isn’t the biggest concern in my group, as we have no power gamers, we actually have anti power gamers! And I think the system helps minimize the book keeping for Clerics and Wizards.
Wizards no longer need to memorize individual spells, they instead cast like Sorcerers do now in the standards system. Meta magic works the same it just raises the level the spell slot needs to be pulled from. Clerics follow the same systems as wizards but they need to keep domains slot separate (no regular spells in the domain slot). Where I am concerned in the spontaneous cast. I have not come up with a good idea for this yet.
Sorcerers use the point buy system like Psions, I have not done the math yet (I have lots of time before the game) but the base idea is that they add up the slots. For example a 3rd level slot is worth 3 spell points. And then spells cost as many spell points as it's spell level. I may 1 to this if this turns out to be too powerful.
This system may not be too balanced, but that isn’t the biggest concern in my group, as we have no power gamers, we actually have anti power gamers! And I think the system helps minimize the book keeping for Clerics and Wizards.