Zaruthustran
The tingling means it’s working!
SOPs are terrific time-savers, by both obviating the need to repeat actions and by eliminating arguments. There's no "Wait, wait, that wouldn't happen--as a high level rogue, of *course* I'd be searching for traps".
Whether I play or DM, I work with the other players to write down SOPs for:
1. Marching order (urban / open areas / constrained areas)
2. Doors (searching / listening / opening / entering)
3. Camping (picking an area / campfires / cooking / watches / locations of supplies, bedrolls, animals, and latrine)
4. Spell preparation (default spell lists / times of spell prep / location of spellbooks & components)
5. Inns (all in one room or everyone in individual rooms? / watches / meals)
6. Shopping (does everyone go as as group, or do PCs split up to take care of individual transactions?)
The SOPs are assumed to be in affect unless the players say otherwise. By writing them down, everyone is clear on what is and isn't an SOP.
Listing SOPs forces the players to invest themselves in the world, think about how their characters behave out of combat, and allows the DM to narrate interesting encounters. For example, if the SOP is to eat local food at inns, the DM can just say "Make a Fort save". Without the SOP, he'll have to either say "the barmaid offers you a flagon of ale--do you drink?" or listen to players complain that "of *course* my character wouldn't drink ale in an alehouse!"
Big fan of SOPs.
-z
Whether I play or DM, I work with the other players to write down SOPs for:
1. Marching order (urban / open areas / constrained areas)
2. Doors (searching / listening / opening / entering)
3. Camping (picking an area / campfires / cooking / watches / locations of supplies, bedrolls, animals, and latrine)
4. Spell preparation (default spell lists / times of spell prep / location of spellbooks & components)
5. Inns (all in one room or everyone in individual rooms? / watches / meals)
6. Shopping (does everyone go as as group, or do PCs split up to take care of individual transactions?)
The SOPs are assumed to be in affect unless the players say otherwise. By writing them down, everyone is clear on what is and isn't an SOP.
Listing SOPs forces the players to invest themselves in the world, think about how their characters behave out of combat, and allows the DM to narrate interesting encounters. For example, if the SOP is to eat local food at inns, the DM can just say "Make a Fort save". Without the SOP, he'll have to either say "the barmaid offers you a flagon of ale--do you drink?" or listen to players complain that "of *course* my character wouldn't drink ale in an alehouse!"
Big fan of SOPs.
-z
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