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Standing up while teleporting?

Yair

Community Supporter
If a prone character is teleporting, say with feystep, is it possible for it to arrive as "standing" in the destination? What about if he's using some other teleportation power? Does this cost nothing, no action or so on?
 

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If a prone character is teleporting, say with feystep, is it possible for it to arrive as "standing" in the destination? What about if he's using some other teleportation power? Does this cost nothing, no action or so on?

Prone is a condition that is placed upon a person. In order to remove this condition, you can Stand Up as a Move Action as described on page 292 of the PHB.

Unless a power/feat/ability specifically says that it removes the prone condition or that you can use it to "get back on your feet" (in the case of Stand Up), then it does not.

Does the feystep power say anything about removing the prone condition or allowing one to "get back on their feet"?
 



Prone is a condition that is placed upon a person. In order to remove this condition, you can Stand Up as a Move Action as described on page 292 of the PHB.

Unless a power/feat/ability specifically says that it removes the prone condition or that you can use it to "get back on your feet" (in the case of Stand Up), then it does not.

Does the feystep power say anything about removing the prone condition or allowing one to "get back on their feet"?

I think this is a perfect example of what folks mean when they say "4E =/= D&D". Back in the day of Basic D&D or AD&D, something like this would just be left up for the GM's interpretation-- "well since you can teleport 25 feet in any direction, sure, I suppose you can decide what direction you are facing when you arrive".

But now prone is a condition that has to removed by some exact action, regardless of the flavor text of or a clever idea of how it is being accomplished? Seems a bit stifling to me, but then so do roles, template-premade-characters, and necessity of a board. I guess 4-E is still a role-playing game, but the emphasis is definately on the "game" aspect when it comes to things like this...
 

I could see clever stunts used to overcome this. Say you teleport to a spot 10 ft. above the floor, then use your Acrobatics to overcome the falling damage, If you succeed, you land on your feet? Seems believable to me. Of course, the drawback is a bit of falling damage if you fail.

A similar stunt (without the teleport) would be to crawl (really roll, I guess) over a ledge, then twist during the fall and land on your feet.

In other words, convince your DM, and it works.
 

I think this is a perfect example of what folks mean when they say "4E =/= D&D". Back in the day of Basic D&D or AD&D, something like this would just be left up for the GM's interpretation-- "well since you can teleport 25 feet in any direction, sure, I suppose you can decide what direction you are facing when you arrive".

But now prone is a condition that has to removed by some exact action, regardless of the flavor text of or a clever idea of how it is being accomplished? Seems a bit stifling to me, but then so do roles, template-premade-characters, and necessity of a board. I guess 4-E is still a role-playing game, but the emphasis is definately on the "game" aspect when it comes to things like this...

It was left up to the DM's interpretation.

Until someone decided to write to WoTC and request that they take a stand on the issue.

If you don't ask, you can make whatever ruling you want on issues like this (and it was debated extensively before the ruling was handed down from on high).

It's only those who are uncomfortable just making the ruling that makes sense for their own world that feel a need to go running to WoTC for clarification on every tiny issue.

The difference is - Gygax would just look at you with a puzzled look and ask why you were bothering to ask them how to handle it.

(And, conversely, if you don't LIKE their ruling, just ignore it.)

Carl
 

Of course, it's a bad idea for people to teleport at all. I hear they either fling off the planet or disintegrate in the act of doing so.

Presumably trying to alter your orientation while teleporting would generate spin sufficient to pop your head clean off.

Or, maybe, just maybe, it's not actually a "clever idea" any more than is "I'm swinging my greatsword... hmm, I can aim for his neck to chop his head off, right?" - or, more close - "I want to teleport over there, but I'm not bringing the fire with me, so that'll drop the ongoing fire, right?"

It's a perfectly valid question to ask - and it's an easy one to rule. And you move along... hopefully without belittling the game system or people following the rules along the way ;)
 

I could see clever stunts used to overcome this. Say you teleport to a spot 10 ft. above the floor, then use your Acrobatics to overcome the falling damage, If you succeed, you land on your feet? Seems believable to me. Of course, the drawback is a bit of falling damage if you fail.

A similar stunt (without the teleport) would be to crawl (really roll, I guess) over a ledge, then twist during the fall and land on your feet.

In other words, convince your DM, and it works.

This is what I was gonna post. I'm sad that someone else did first. :(
 

Why didn't I think of that?! I like it. I'll have to let my Warlock player know that that's acceptable. I keep trying to get them to do nifty things like that. It's what I love about 4th edition. So much is left up to the DM and players. You're not straight-jacketed by rules. I guess that's why my players say that 4th edition feels a lot like 1st edition to them.



For the record, that was my zing against the ridiculous post about how standing and teleporting made this edition not D&D.
 

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