Star Wars - Better Days. [Started up!]

[sblock=Caros]The background you propose sounds pretty much along the same lines that I was thinking. As for building the character I want, like you I'm not all that familiar with the new edition and so I can't even begin to imagine what kind of additional equipment and modifications a 11th level droid should have. In all honesty I'd much prefer if we all started out much lower level as a starting point with less equipment. Barring that, just give me whatever funds you plan to allocate to every PC and I'll spend it on upgrades and add ons until it all runs out.[/sblock]
 

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Ambrus said:
Someone, which talents would you recommend for my droid?

I may sound like I know what I'm talking about, but I just got the book the last week or so. Those talents look good, however.
 

Caros said:
Also the above list while finalized for Players isn't finalized for what you're playing, if you guys wish to shuffle within yourselves I don't mind so long as we get things rollin =)

Lastly, I'd like everyone to give a sort of "Okay" in the near future, just so I'm not relying on anyone who might have lost intrest.

Okay, I am thinking a wandering droid who is trying to (somewhat comically) re-start a droid nation by re-moving restraining bolts/re-programming fellow droids. Originally he served in the clone wars and went from there eventually to the rebellion.

But, after freeing his cell leaders R2 astromech droid, who promptly went and chased said leader around the hanger bay in front of everyone else with his shock attachment, he was let go from there too. Well actually, they tried scrapping him but he escaped by luck and a bit of skill. And besides 'let go' sounds better so much better than scrapped...

Now he is at loose ends. Given being on the wrong end of the clone wars (empire no likey) and not in favor with some rebel elements, well, its time to punt before more trouble descends on his dome and pick the first ship away from everything...
 
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My inspiration piece:
[sblock]
BLUE-COLLAR MAN
Well, I'm a contractor myself. I'm a roofer...(digs into pocket and produces business card) Dunn and Reddy Home Improvements. And speaking as a roofer, I can say that a roofer's personal politics come heavily into play when choosing jobs.

RANDAL
Like when?

BLUE-COLLAR MAN
Three months ago I was offered a job up in the hills. A beautiful house with tons of property. It was a simple reshingling job, but I was told that if it was finished within a day, my price would be doubled. Then I realized whose house it was.

DANTE
Whose house was it?

BLUE-COLLAR MAN
Dominick Bambino's.

RANDAL
"Babyface" Bambino? The gangster?

BLUE-COLLAR MAN
The same. The money was right, but the risk was too big. I knew who he was, and based on that, I passed the job on to a friend of mine.

DANTE
Based on personal politics.

BLUE-COLLAR MAN
Right. And that week, the Foresci family put a hit on Babyface's house. My friend was shot and killed. He wasn't even finished shingling.

RANDAL
No way!

BLUE-COLLAR MAN
(paying for coffee) I'm alive because I knew there were risks involved taking on that particular client. My friend wasn't so lucky. (pauses to reflect) You know, any contractor willing to work on that Death Star knew the risks. If they were killed, it was their own fault. A roofer listens to this... (taps his heart) not his wallet.

The BLUE-COLLAR MAN exits. DANTE and RANDAL remain respectfully quiet for a moment.
[/sblock]

Red Dunn
Ship's Steward
Destiny: Force Points: 10 Dark Side: 1
Medium Human Scoundrel 10/Soldier 1
Init +12; Perception +12
Languages: Basic, Binary, Bocce, Huttese, Durese
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Defenses: Fort +24 Ref +25 Will +24,
Hit Points: 39 +10d6 +d10; Threshold 24
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Spd 6 squares (walking)
Melee ?
Ranged ?
Base Attack +8; Grapple +10
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Abilities Str 8, Dex 14, Con 12, Int 18, Wis 14, Chr 16
Talents Fool's Luck, Fortune's Favor, Disruptive, Walk The Line, Hyperdriven, Demolitionist
Feats Weapon Proficiency (Pistols, Simple, Heavy Weapons), Armor Proficiency (Light), Point Blank Shot, Skill Training (Mechanics, Initiative, Gather Information, Deception, Stealth), Skill Focus (Technology, Bureacracy), Vehicular Combat
Skills Deception +13, Gather Information +13, Knowledge (Bureacracy) +19, Knowledge (Galactic Lore) +14, Knowledge (Physical Sciences) +14, Knowledge (Social Sciences) +14, Knowledge (Technology) +19, Initiative +12, Mechanics +14, Perception +12, Persuasion +13, Pilot +12, Stealth +12, Use Computer +14

–––––––––––––––––––––––––
Experience 55,000
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Height: 1.65 meters
Weight: 68.2 kg
Hair: Red
Eyes: Blue

Appearance: You'd think that first thing people would notice about Red Dunn would be the wild, unkempt red hair. Maybe in better days this would have been true. No, these days what people notice about Red is the moustache, sweeping in an enormous, masculine arc across his face, drooping gracefully down to his jawline...it is the sort of moustache that draws every eye of every sentient in the bar when he enters.

For the rest of him, Red is a little shorter than average, with a slight softness around the middle that he wears with easy grace. He tends to wear, or not wear (which the rest of the crew finds imminently disturbing), the loosest, brightest clothes available. All of his clothes are normally spotted with food stains and evidence of the bizarre places on ship he finds to do his reading, and his only other adornments are several hideous hoop earrings he has plugged into his ears.

Background:

At one time Red Dunn affected the slicked-back hair and demeanor of one of the Empire's finest - the Imperial Assessors. Moving from world to world, Red's team of crack auditors were the terror of civilians and military generals alike. Picking their assignments more or less without outside influence, IA agents like Red had a remarkable amount of latitude in what penalties they were allowed to levee and, in Red's case, a truly memorable amount of corruption available for purchase by well-connected buyers.

Unfortunately for Red, he'd also racked up an impressive reputation with his superiors with his expertise in technological issues. His constant visits to cutting-edge manufacturing plants and design offices meant that he was one of the Empire's foremost experts in space technologies, which drew him to the attention of Moff Tarkin for a certain ... pet project. Red was transferred.

Auditing the Death Star...wasn't as pleasant as his former duties. Sure, he got to join the elite ranks of the Imperial Stormtroopers; but strangely enough he found that white really didn't do much for his complexion. Furthermore, Stormtroopers and the other imperial officers on the Death Star had completely unreasonable expectations about what their equipment should be able to do and what Red should be able to do about it. Schedule variances were a fact of life, even in the Imperial Auditors, but Moff Tarkin and Lord Vader really disconnected from reality once they stepped onto their giant Ego Moon.

Still, Red managed to keep the various contractors and product schedules more or less running on time - even if he did have to cut some corners in providing covers for exhaust ports for the thermal core. More fortunate still, Red managed to do so without running afoul of the sharp tempers of his superiors and (most of) the temptations of boredom presented with being a highly creative "people-person" stuck in the most stuck up installation in the history of the galaxy. Moff Tarkin might claim credit, but it's thanks to proud folks like Red Dunn that the rebellion got to destroy the Death Star.

Which, as a matter of fact, is a fate that Red almost shared himself. Leaving on the last shuttle that left the doomed space installation, Red was watching on his viewscreens from a safe distance as waves of rebel fighters swooped in on his bunkmates and destroyed the Death Star. Red had an epiphany.

Disabling the droids and crash-landing the shuttle wasn't all that hard, and neither was fixing it so that the downed shuttle appeared to have been destroyed by Rebel fire. Finding a way off-planet? Setting up a new identity which had nothing to with his former life? Growing his moustache? These things are hard.

All in all, Red's done pretty well for himself in his new life. The Empire thinks he's dead, he's found himself a position as a starship which keeps folks who might one day come looking for him looking in several spots, and the people he works with these days are nearly as uptight as Stormtroopers for the most part.

Notes: Despite being transferred to the Stormtroopers, this was mostly a convenience to force Dunn to follow certain military directives and keep other IA agents from nosing around in military business. Dunn was awarded the Imperial Starburst for Excellency in Auditing, twice. Red once did a shot when a man looked at him funny. On the surface of a black hole, Red Dunn has infinite mass. Despite his "Steward" designation, Red's position in the crew is mostly because he's intimately aware of the ins and outs of the Imperial bureaucracy and because he can often nominally fill in for important positions on the ship when needed...plus, Red's knowledge of Imperial science and technology is vast (and he's capable of making it sound even MORE impressive if need be.)

Edit: BTW, took a few minutes and sketched out an outer image for the freighter. Excuse the garish color scheme. :D

Edit: And took some time to do a little more with MS Paint plans. I thought the two-level crew cabins were a little weird looking, so my version has "sci-fi baubles" instead. So more shared crew spaces, the all-important (but quirky and poorly placed) escape pod, and basically more places that look like they'd be some places you'd expect on an old freighter that might have been used for smuggling (and what freighter hasn't?). Meh. I was bored. Now I sleep. :D
 

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Brother Allard said:
I don't know... those are all perfectly reasonable ships names for Traveller or Star Frontiers or something, but none of them seem very Star Wars.

These probably aren't any better:

Blackbird.
The Broken Wing.
The Black Prince.
Whedon's Revenge.
I dunno, I don't think that most of the ship names anyone's come up with are much out of line with the starship names I've seen on Wookieepedia, especially for a Light or Medium freighter. We're not talking about something that would exactly be brimming with edginess I think, we're talking about something that's right in line with most charter boats (of which I get to see a huge fleet of just going to the mall each weekend). I ditched any name ideas that seemed to revolve around names or titles though, because THOSE seem pretty specific. I wouldn't have even suggested Duck's Fury if Ducks didn't have one of those special and peculiar places in Star Wars.

BTW: Personally I like my "Two Moon Split." It's got space stuff in the name, and it's vaguely vulgar too. Plus, it's got the nominal "er, we're fast and we're leaving" implications of "Split." I can even see the ship logo: Two White Disks separated by the empty space of a 2.
 


Someone said:
R-LE-1 looks good, but have in mind that Ikluk (my character) also has Mechanics +20, is loaded up on Mechanics talents and he's supposed to be the backup engineer (I don't want to know what the main one is going to be able to do!). Probably you can use that Skill focus: mechanics feat for something else.
YOu have a point. No sense in putting the characters into a talent contest. YOu have a really good and diverse build there. And since we a re a bit over booked, I'll bow out and look for something else.

Good Luck all!


-Blood
 

Jemal said:
Um, Rim Runner sounds vaguely familiar... Han Solo Trilogy?

And the Even Odds is from the Myth Series. (Not a ship, but..)

Ya know, actually, I like the Even Odds as a ship name..

Also, Yes I shall be the captain, though I won't be named Jack or Mal. ;)
BTW, Caros, when you gonna get yer butt in gear and help me with the character? Or should I resort to my bozo crew.. ER I mean my supportive, reliable, ever-so-resourceful crew.
*hehe, hi guys* ;)

Even odds guily as charged rim runner is my own. I don't have one SW book other than rpg rules that is... lol. Came from rum runner as I have a fairly sizeable family past who did just that, and some pirates back there in the tree too. Anywhos, they always mention the rim in SW rpg books so rum == rim...
 

Appologies for the delay in posting for this game. I had intended to get the game underway today at the latest, but my landlord has decreed that to keep my house for another 8 month lease, it has to pass inspection.

This coupled with the fact that I only get 5 hours of free time after work a night has lead to a pretty hectic schedule. In short, the game will be postponed in starting until sunday at the earliest. I'm hoping to get it underway before I leave for vacation, and set a situation for players to mess around and interact while I'm on vacation, but we will see.

Once again, Appologies!
 

No problem...You've actually got great timing, since I was checking in here to see if anyone had posted anything and was going to do a bump in case everyone wandered off. :D
 

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