Celebrim
Legend
So, perhaps not surprisingly, since Star Wars generally seems to occur in a universe where outer space has air and gravity, there has been very little mention of exposure to a vacuum in published Star Wars material. But I play a bit grittier of a Star Wars game than most, and while I've played like 70 sessions of the current campaign without having to worry particularly about the problem of being in a vacuum, that is going to change in the next adventure. A quick perusal of the internet and published materials doesn't find this most basic of space hazards covered.
So, now I need to cover it.
How would you handle exposure to a vacuum using the D6 rules?
In general, I have the following first instincts:
1) Damage from a vacuum should be resisted by Survival or Stamina.
2) Base difficulty of resisting damage should increase with length of exposure. So maybe 1 round is easy, the 2nd round is moderate, and so forth.
3) Damage should be linear. No "instant death" from vacuum exposure, you just slide down the wound track at a steady pace.
4) The worst possible result should be "mortally wounded". Vacuum exposure doesn't kill, but can put you in a dying state where you will die shortly and by that point you need major medical intervention like a Baatha Tank
5) You don't tank vacuum damage if you are protected from it fully (you have an enclosed environmental suit). You get a bonus to resist vacuum damage if you are partially protected from it such as wearing a compromised suit. The bonus goes down the worse the suit is compromised, down to zero.
I have the following problems:
1) Which is more reasonable, survival or stamina?
2) I don't like that the difficult is entirely independent. If I go with Stamina, is it entirely reasonable that a Wookie on average survives longer in a vacuum than a human? If I go with Survival, is it entirely reasonable that the smart guy survives longer in a vacuum than the dumb guy? I can't think of a better rule though.
5) How do we resolve whether a suit or armor is compromised by an attack? And to what degree? And how much bonus should a compromised suit provide. Remember that a bonus just on average increases the number of rounds before you succumb, because of #2 the difficulty will eventually always increase past your ability to endure even with a leaking suit. Of course, this may give you time to make an Armor Repair role to patch the damage, difficulty depending on how compromised the suit/armor is.
Any thoughts by anyone on the subject or any house rules that you've used in the past so I can compare approaches would be appreciated.
So, now I need to cover it.
How would you handle exposure to a vacuum using the D6 rules?
In general, I have the following first instincts:
1) Damage from a vacuum should be resisted by Survival or Stamina.
2) Base difficulty of resisting damage should increase with length of exposure. So maybe 1 round is easy, the 2nd round is moderate, and so forth.
3) Damage should be linear. No "instant death" from vacuum exposure, you just slide down the wound track at a steady pace.
4) The worst possible result should be "mortally wounded". Vacuum exposure doesn't kill, but can put you in a dying state where you will die shortly and by that point you need major medical intervention like a Baatha Tank
5) You don't tank vacuum damage if you are protected from it fully (you have an enclosed environmental suit). You get a bonus to resist vacuum damage if you are partially protected from it such as wearing a compromised suit. The bonus goes down the worse the suit is compromised, down to zero.
I have the following problems:
1) Which is more reasonable, survival or stamina?
2) I don't like that the difficult is entirely independent. If I go with Stamina, is it entirely reasonable that a Wookie on average survives longer in a vacuum than a human? If I go with Survival, is it entirely reasonable that the smart guy survives longer in a vacuum than the dumb guy? I can't think of a better rule though.
5) How do we resolve whether a suit or armor is compromised by an attack? And to what degree? And how much bonus should a compromised suit provide. Remember that a bonus just on average increases the number of rounds before you succumb, because of #2 the difficulty will eventually always increase past your ability to endure even with a leaking suit. Of course, this may give you time to make an Armor Repair role to patch the damage, difficulty depending on how compromised the suit/armor is.
Any thoughts by anyone on the subject or any house rules that you've used in the past so I can compare approaches would be appreciated.