Star Wars - Rebellion (OOC)

Ryn Turiaf - stats

Ryn Turiaf
Human Scoundrel 2
STR: 10 DEX: 15 CON: 14 INT: 15 WIS: 12 CHA: 12
VP/WP: 8/14
Base Defense: 14 (+2 Class, +2 Dex)
Speed: 10m
Init: +2 (Dex)
Reputation: 0
Force Pts.: 1
Starting Credits: 3000
XP: 500

Saves: Fort +2, Ref +5, Will +1

Base Attack: +1
Melee: +1 Ranged: +3

Languages: Basic, Noghri, Jawa Trade Language

Class Features: Illicit Barter, WGP (Blaster pistols), WGP (Simple weapons), Lucky 1/day

Feats: Starship Ops (space transport)

Skills (Skill Pts: 55):

Astrogate: [4 ranks +2 Int] +6
Bluff: [4 ranks +1 Cha] +5
Computer Use: [4 ranks +2 Int] +6
Disable Device: [4 ranks +2 Dex] +6
Gamble: [4 ranks +1 Wis] +5
Hide: [3 ranks +2 Dex] +5
Pilot: [4 ranks +2 Dex] +6
Listen: [5 ranks +1 Wis] +6
Spot: [5 ranks +1 Wis] +6
Search: [5 ranks +2 Int] +7
Repair: [5 ranks +2 Int] +7
Knowledge (Alien Species): [2 ranks +2 Int] +4
Knowledge (World Lore): [2 ranks +2 Int] +4
Knowledge (Politics): [2 ranks +2 Int] +4
Knowledge (Astronomy): [2 ranks +2 Int] +4

Gear and desc./background to follow.

[edited for level 2.]
 
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Ryn Turiaf - Equipment and background

Ryn Turiaf was born on the run - specifically, in an escape pod once aboard a freighter called Cerulean Dawn, leaving hyperspace just past the edge of the Maw, during his father's first and only unsuccessful Kessel Run. He has lived there ever since.

As the Dawn was impounded and towed by Imperial Customs on its way to Kessel, Ryn's mother, Sharmeyn, entered and jettisoned the Dawn's lone escape pod just before the tractor beam engaged. As luck would have it, the force of the pod's launch rockets sent Sharmeyn into labor, and by the time the pod landed safely on Honoghr, 18 hours later, Ryn was nursing peacefully amidst the blood and debris strewn about the pod.

Once on Honoghr, Sharmeyn made contact with Rebel agents in a small encampment on the outskirts of the planet's lone habitable area, and was placed with Ryn in a small, out-of-the-way community therein, with names changed to avoid detection and capture (to Sharmeyn Turiaf and Ryn Turiaf, respectively). While Ryn's father served a 20-year hitch in the spice mines, Ryn's childhood was spent learning from the agents and from his mother's memories of their smuggling career, and Ryn grew to hate the Empire almost as much as he loved his mother and his Noghri and Human friends.

Ryn came of age three years ago, with four years left on his father's sentence (if he was even still alive). At that time his mother and the agents arranged for Ryn to leave Honoghr and stow away as a non-manifested crew member on a supply transport bound for the Core one year later. Ryn's knowledge of the intricacies of starship operations helped him pass as a crew member, and he was eventually taken on permanently as a member of the Starward Lean, helping to ferry supplies back and forth across the Core.

Ryn is now 19, with a year remaining on his father's sentence. He carries a desire to meet him for the first time, and a thirst for staying one step ahead of (or leaving a smoking hole through the members of) the Empire, with him always.

Ryn is a trim young lad of average height with blue eyes, short blond hair, and a very tan complexion, the result of a few too many trips with his Noghri playmates to the wastelands of his adopted homeworld.

He carries the following:

  • Standard human clothing with a grey shirt, Han Solo-style vest and nerf-leather jacket.
  • concealed within that clothing, a Blastech DL-14 blaster pistol (3d6, crit 20, range 10m, DC15 vs. stun, Multifire capable, class Small), currently loaded with fully-charged power pack, and a spare, also fully charged. (100 shots per pack.)
  • A credit chip for Ryn's personal account at the First Galactic Bank of Mos Eisley, bank of choice for smugglers and criminals everywhere.
  • A Datapad with the contact manager/day planner/info gatherer program Holodex 2.1, and 10 cards, all but three of which hold various data of use to Ryn - the rest are blank.
  • a Tool Kit with hyperspanners, etc. for ship repairs;
  • and a glow rod, with small nylo-rope cord attached (generally used as a trouble light to assist repair of hyperdrives, inertial stabilizers, and other dark and intricate components).
  • Expertly-forged carry permit for the blaster on Coruscant.
    Recently acquired:
    [*]One comlink in fair working order.
    [*]A stormtrooper helmet, in pristine condition, with comlink.

Edited for recent acquisitions.
 
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Hi folks,

Sorry I didn't post character info last night, but I hit trouble accessing the site for some reason. I'm at work now, so I figure the best way to go about doing this is to update this post in installments throughout the day before tidying up when I get to my books at home...

Regards,

Barry
_ _ _ _ _ _ _ _ _ _ _ _


Calven Jokairo

Appearance:- A robust-looking man into his middle years, black hair beginning to recede and with a smattering of grey creeping in at the temples. Calven carries a world-weary expression, the years of hardship on the edges of society having worn at him until only a tough exterior remains. Despite his rather heavy gait, he's capable of moving deftly when the need arises and posesses a level of fitness that would put many younger men to shame. Calven prefers to dress in labourer's clothes; a white shirt and grey-brown overalls with plenty of pockets to keep his other gear in. A bantha-hide jacket completes the look, the only concession to style he can afford. He'll only wear his blaster and holster where local ordnance permits, otherwise trusting to the goodwill of his fellow sentients.

Concept:- A Core Worlds academic and explorer who was blacklisted by the Empire when it emerged that he had written a series of lectures on the Jedi under a pseudonym during his career.

Background and Personality:- First the Empire cut back on space exploration, robbing Calven of his greatest pleasure in life. Then they took everything else; academic fame (well, infamy for 'crackpot' theories), decent (definitely not great) stipend, contact with his wife and children (never really saw eye-to-eye with them anyway). To be honest, despite the gruff exterior, Calven's not too cut up about his predicament. The Empire, he supposes, gave him the kick up the backside he'd been waiting for the last fifteen years. Not that that doesn't leave them tight-fisted money-grubbing ignorami who wouldn't know principles if... well, they wouldn't know a good thing if they saw it. Just look at the Jedi. To his mind, the rebellion has its collective head in the clouds most of the time, and it could do with somebody (like him) to keep them grounded. If only he could convince them of the fact...


Calven; Human Male Scout 2; Init +2 (dex); Defence 14 (+2 class, +2 dex); DR 2; Spd 10m; VP/WP 10/16+1d8; BAB +1; Atk +2 melee (1d4+1, martial arts) or +3 ranged (3d6, blaster pistol or 3d8/19-20, blaster rifle); SV For +4, Ref +4, Wil +3; FP 2; DSP 0; Rep +0; Str 12, Dex 14, Con 14, Int 16, Wis 12, Cha 10

Skills; Appraise +5, Astrogate +6, Climb +4, Computer Use +6, Demolition +4, Knowledge (galactic history) +8, Knowledge (jedi lore) +5, Knowledge (technology) +5, Pilot +6, Profession (academic) +5, Read & Write Language 1 rank, Repair +4, Search +8, Survival +6 (+5 skill points)

Languages: Basic (literate), Durese, Ithorese, Sullustese, literate only in "Jokairo's Language"*

Feats; Armour Proficiency (light), Martial Arts, Starship Operation (space transports), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (simple weapons)

Equipment; Blaster pistol, blaster rifle, comlink, datapad with 10 datacards containing varying amounts of Calven's academic musings, padded flight suit, spare power pack for rifle, tool kit, 240 credits in currency. (total weight 10.3kg+weight of rifle and power pack)

XP total: 1,000


Ideas for Connections to other Characters: Calven could well have 'owned' a droid at some stage (though he's a little too liberal to act as 'master'); his skills would be of some use on board a starship and he could have served as crew alongside another spacer; the Fringer's interest in the Jedi could really pander to his pedagogue urges. He could have spent some time on the Ithorian's herd ship researching their ecologically-sound technology.

*This is really the written Massasi language, which Calven unlocked the key to translating while researching Jedi lore and history, but he remains unaware of its provenance.

[gaining second level during a perilous trek through the forests of Dantooine in search of a kidnapped rebel operative, Calven has had the chance to work on his more physical and survival-oriented skills, as well as on his writing aboard the cruise ship]
 
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Gru - Character looks good, but there are a couple of problems I noticed. You spent 38 points on ability scores, which is 6 more than 32 so you'll need to make an adjustment or two there. Also, you should have 32 total skill points to spend and you appear to have spent 34. You appear to have bought 4 ranks in every skill plus 6 extra languages. So, to summarize:
4 points on Appraise
4 points on Bluff
4 points on Diplomacy
4 points on Disguise
4 points on Entertain
4 points on Knowledge (alien species)
4 points on Sense Motive

That is a total of 28.

You have the Speak Language skill as well. Ithorians get to automatically speak Ithorian and Basic. Then each character gets a number of languages equal to their Intelligence bonus, which would be two for you. You have bought 8 extra languages, 2 of which would be free from your +2 Intelligence bonus. The other 6 would cost 6 skill points. This would bring your skill point total to 34 points, which is over by 2.

Everything else looks good. Bear in mind that if you lower your Intelligence when you adjust your ability scores, your skill point total would change.

Toric
 


Catulle - Character looks good. Only problem I noticed is that you should have 40 points to spend on skills and you appear to have spent only 38 points. Otherwise, he looks good.

Toric
 

Okay, so far I have the following characters:

Catulle - Human Scout
dpdx - Human Scoundrel
GruTheWanderer - Ithorian Noble
Calim - Human Fringer

Still waiting for characters from Mickerus and maddmic. I know that maddmic is in a class this week for work but should have his character to me soon. Mickerus, are you still around and planning to play?

I hope to have all the characters, backgrounds, etc. within the next day or two. After that, I'll post some campaign information and I hope to get started by the weekend (Friday or Saturday). Looking forward to the game!

Toric
 

At least for now, three humans and an Ithorian. I like.

Um, I should tell everybody that I'll be on vacation April 3rd - 13th; I should also be able to post at least sporadically during that time (my hotel room might come with net access, and possibly a 'puter, but if not, there's always net cafes and gamestores in Vegas.).

If for some reason that can't happen, I'll try to make arrangements for my games in advance. But I don't expect a problem with getting in at least twice a week.
 

Toric,

I think that should fix it (character edited). Appraise is cross-class, though, so that could be the problem.

I'll second dpdx's optimism. Looks like a pretty flexible bunch we have shaping up. I do hope we get that droid along, too. Go Mickerus!

Regards,

Barry
 

Toric_Arthendain said:
Gru - Character looks good, but there are a couple of problems I noticed. You spent 38 points on ability scores, which is 6 more than 32 so you'll need to make an adjustment or two there.

You have bought 8 extra languages, 2 of which would be free from your +2 Intelligence bonus. The other 6 would cost 6 skill points. This would bring your skill point total to 34 points, which is over by 2.

Okay, let's see. Ability scores:

Str 8 (0 points)
Dex 12 (6 points - 2 for race)
Con 14 (6 points)
Int 14 (6 points)
Wis 12 (4 points + 2 for race)
Cha 18 (10 points + 2 for race)

I think I'm at 32. Or am I making a mistake on the scale?

I forgot about the two languages for my intelligence. You're right about being 2 over on skills. For some reason I was thinking eight languages for four skill points. Dumb. I'll drop Kel Dor and Rodese.
 

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