Star Wars: Republic and Empire (IC)

Wes takes a knee while drawing a bead on the remaining cat, his frame steady and true, yet when he pulls the trigger there is not familiar whine of blast fire. Either the corellian lost count of his ammunition, or the power pack was defective and fizzled out, as the rounds available display reads zero.

Quickly, Wes ejects the power pack and reloads it with a freshly charged pack, hopefully in time to fire on the sole remaining cat.

OOC

Blaster Rifle with melee penalty (1d20+2=3, 3d10+2=13)

That's a Natural 1, folks, which peer the rules is an automatic miss. However, for the dramatic/thematic, my pose above is an explanation for the issue.

Sorry, Storm.
 

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Rosa struggles to stop the swimming in her head as the quick-acting poison continues to rage within her body. She remains there, resting, every instinct in her body screaming for a medevac back to the Taelros. The mission, however, was far more important than just her.
 

[sblock=ooc]
No change in Rosa's status; she recovered a step on the track, and then was forced down again. That poison is nasty; it attacks every round until treated.
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Storm knows he has been bested. Had he fought alone, this beast would have shredded him to pieces. But his own bestial instinct tells him to fight on with the last he has. Gripping the lighsaber in both hands he brings it down to the monster.

ooc: LS: +8 2d8+3
 
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With a last slice of his lightsaber, Storm finishes off the predator. However, the poison is still working in his veins.

[sblock=ooc]
Rosa: 7/42 HPs; -4 on the condition track
Storm: 14/70 HPs; -2 on the condition track

A DC 15 Treat Injury check will neutralize the poison.

cat 1: dead
cat 2: dead
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Once the cats were dead, Istara lets out a sigh of relief. "We should get away from here before the scent draws more of them." she points out.

She opens herself to the force, putting herself into a flow state, letting it guide her actions as she approaches Rosa. "Your wounds must really be hurting. I'm not a medic, but I do know my way around wounds, let me clean them up for you so we can get going."

[OOC: Force point to activate Fools Luck. +5 to all skills but doesn't stack with the skill focus feat. +9 to treat injury.]
 

Once the beasts are down and stay down, Wes moves to help with the injured. While the scout isn't a trained medic, he's seen plenty of injuries in the field, sometimes even those of others, and has helped out as he was able.

OOC

Wes will aid another on those Treat Injury checks, which can be done untrained, Wes only has a +1 on the roll for an untrained check, but it's a better than 50% chance that he'll add a +2 to Istara's roll...so why not. :)
 

Wes remembers a Corellian animal quite similar to these cats, and so comes up with a few helpful hints for Istara, but the Jedi seems to have things well in hand on her own, as they manage to neutralize the poison in Rosa.

With Storm, the poison doesn't seem to have drained him as much yet, but seems harder to treat; neither the soldier nor the Jedi know Cathar physiology as well as humans.

[sblock=ooc]
aid another; treat injury w/ Fool's Luck (1d20+1=18, 1d20+9=23)

same thing, for Storm (1d20+1=3, 1d20+9=13)
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Itara and Wes don't give up on Storm, though. Another approach to detoxifying the Cathar Jedi works, and the poison's effects begin to clear.

[sblock=OOC]
Congratulations, you're now level 6. I'm following video game logic in leveling up, so you're restored to full hit points and no condition track penalties.

If you want to rebuild your character more completely than just leveling up, feel free to do so, as long as you're conceptually the same character.
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