Star Wars: Republic and Empire (IC)

The small Verpine nods to Wes and listens to the others as they decide how to proceed. She seems to ready herself and operates the controls for the elevator and will inform the others when it approaches. She also takes this time to look for any surveillance devices in the area, including the coming elevator.

[sblock=ooc] Not sure what you want there to look for such things. If mechanical or electrical use previous modifiers, (+17 normally) or a straight up perception check +8 (with a reroll if needed).

Thanks for the rank info drothgery. Just note, if it was not clear, Xira was addressing Rosa with her comment, being the senior officer present.[/sblock]
 

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No one seems to be immediately outside the elevator, though when they look, both Xira and Jace can tell pretty clearly that a fair number of people have been through this area recently.

The elevator -- a large, cargo lift, really -- sets you down in a room with passages to the east, south, and west. The passages to the east and south dead-end within your line of sight, while the one to the west takes a left turn after a bit.
 

The Verpine draws her blaster pistol while remaining behind the others. The two marines and Lieutenant seem to have the point position covered well enough and the Cathar is sticking close to the XO. Xira shrugs and plans to keep her insectoid self in cover where she can. She looks to lift and then quietly asks, "Commander, would you like to remain here? I am sure I can arrange something as to accessible to us, unless they have some tech look at it."
 

Jace says quietly, "Who's going to peek around the corner, Gunny or the L T here?" He positions himself along the right wall back from the corner to cover whichever one is going to go look.
 

Rather than answer, Zenith just did. She stepped softly to the corner, then tipped her head around so she could see past it with one eye. Her right hand rested comfortably on her lightsaber, but it wasn't drawn just yet.

(Let me know if you need any stealth or perception rolls)
 



oO Jedi Oo thinks Wes to himself. However, if the corellian scout has any critique or comment, he keeps it to himself since everyone here carries a commission, unlike him. Instead he readies himself to provide cover fire should the need arise.
 

[sblock=Storm]
You have a vague bad feeling about this place.
[/sblock]

[sblock=Zenith]
UtF check: Rolled 16 +16 = 32

Once you got off the elevator, this complex started giving you the ancient yet relatively high tech, and sort-of creepy vibe that you think really old Sith sites or even older Rakatan sites are rumored to give off.
[/sblock]

Zenith takes point and you proceed around the corner to what looks like a hallway, though it seems like the complex has been cut out of rock. Unusual symbols appear on the walls. Temporary lighting sources, which look to be Imperial issue, seem to have been left every 20 meters or so.

The hall dead ends into a door, and there is another door on your left.

[sblock=Perception checks]
Zenith: 3+16 = 19; Storm: 2+8=10; Rosa: 18+9 = 27; Wes: 5+9 = 14; Jace: 18 +12 = 30; Xira: 4,17+8=25
[/sblock]

[sblock=Xira, Rosa, Jace]
You think you hear something in the room to your left.
[/sblock]
 

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