buzz
Adventurer
A discussion of whether SWSA was a test-bed for 4e and whether people thought that was a good idea. The old complexity thing spun off via various people other than the OP.Turjan said:I'm not sure whether a complexity debate derails this thread. To me, it fits the bill quite well. What else do you see behind the title question?
I've heard the "if you make it simple, they will come" argument many times before, and I'm not 100% convinced. I think making a game good is really more important. IMO, a certain level of complexity (or "robustness") can add a depth to the RPG experience that is enjoyed by the kind of people who tend to become life-long fans of your product.Turjan said:Even if you are most probably right with your assessment of the current fanbase, I think that the makers of D&D might try to address a new generation of players if they don't want to dwindle away with their existing fanbase. A faster, less complex game might be one way to achieve this goal.
Is there room for some simplification, though? Sure. There are aspects of 3.5 that could probably be simpler—"easier" is maybe a better word. Thankfully, I think that the WotC development team has shown that they are constantly looking for ways to enhance how their games play, with SWSA being another example.