wayne62682
First Post
The rumor I heard is that a lot of potential 4e ideas are being "tested" in Star Wars Saga edition, since it's a smaller sampling figuratively speaking to D&D.
As I've already made those changes in my own game -- actually, I rolled hit points into a Damage Save/Class too -- I think they're a great idea. I also agree that they're a way to try out new ideas for D&D.Hobo said:So, we've got:
- Fewer yet more flexible base classes that have incorporated Talent Trees ala d20 Modern
- Flatter hit points curve--you start at 1st level with 3 HD, but advance more slowly and (presumably) top off lower in total hit points
- Defense (Armor Class?) rolled up into saving throws
Hobo said:
- Fewer yet more flexible base classes that have incorporated Talent Trees ala d20 Modern
Hobo said:[*]Flatter hit points curve--you start at 1st level with 3 HD, but advance more slowly and (presumably) top off lower in total hit points
Hobo said:[*]Defense (Armor Class?) rolled up into saving throws
Hobo said:Not enough info.
Hobo said:Anyway, along with a lot of rather vague talk about streamlining of the rules in combat to be previewed still, what do you think of these as possible directions for 4e to go as well? To be honest with you, I think they're kinda exciting. Before today, I would have told you that I had no interest in 4e and probably would be an extremely late (if ever) adopter of the ruleset when it comes out. If this is a preview of what 4e might look like, though, I may start singing a different tune.
4th Ed is going to have to have TON of flexibility and reduce the clutter and provide more core options for players and pregenerated material for the lazy.
Nifft said:I suspect 4e will have one hit die per level. That's quite a sacred cow there.
Henry said:I must say I'm curious on the "Reflex as AC" idea, and I'm curious to see (A) if it's a correct reading of the examples, and (B) how it plays.
Delta said:The example stat block is 20 lines long for a stock 1st-level character. Maybe I'm an old fogey if I say that's just more complexity than I can deal with at 1st level.