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D&D 4E Star Wars Saga Edition as preview of 4e?

Generally speaking, Modern talents were not wildly popular. I think they used them because they worked for the modular class concept they wanted to use. It does sound like a good idea for Star Wars.
 

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I doubt Talents would make it into D&D, and if they did, it would be a mistake. Feats cover the customization aspect of characters very well - although I wouldn't be surprised if we saw more class-specific feats in 4e.
 

I suppose I am alone in thinking that there should be less, not more, character customization should there be a 4th Edition. Make it a class based game again, not a point based one.
 

I said the New Edition of Star Wars looked like a Preview of D&D 4e in another thread awhile back.
From what Ive seen it looks like I could use some of my old Star Wars books with the new Saga edition.
If 4e looks like the new Star Wars game i'll at least get the 3 main core books and decide from their, so long as it's still d20 as we know it. Though the New Star Wars game has till may to totally convince me.
 

Reynard said:
I suppose I am alone in thinking that there should be less, not more, character customization should there be a 4th Edition. Make it a class based game again, not a point based one.

No, your not alone.
 

Interesting notes.

All Three Saves (For, Ref, Will) are Static numbers, not bonuses. It also eludes that offensive powers "roll" against these static numbers.

As an example, lets say Obi-Wan is trying to Force Push a Battledroid down a hall. Before.

RE:
Obi-Wan rolls his Force Strike skill, consults the table for Force Strike, which sets the battledroid's reflex DC (10, 15, 20, etc).
The Battledroid rolls his reflex save and sees if he beat the DC Obi-wan Set. If he doesn't the droid falls over.

SAGA:
Obi-Wan rolls his Use the Force skill. If this number beats the battledroid's Reflex DC, He pushes the droid over.

The same thing done without the need of a chart, and only one of die-roll.

It also seems Reflex is doing double duty as the Defense Bonus. Armor (from another thread at WotC) adds to the threshold number to avoid the condition slide scale.

Triple Hp means that (assuming HD are the same) Scoundrels start with 18, Scouts and Nobles with 24, Soliders with 30, and Jedi either 24 or 30 (depending on which HD they use).

I'm getting more and more excited about this system. I hope WotC releases the core mechanics of this (Save Defenses, generic feats) in the SRD as well.
 


This looks very promising. Count me as one of those people who loved the talent tree concept in D20 Modern. I think it would work extremely well in D&D as well: you could have our four classes and then have talent trees that branched off to make your other classes. We could even call them subclasses to be old school ;) .

Combine that with a flexible prestige class system done along the same lines, and you'd have a system that would still be very much D&D, not be just point based, and still allow you to make the kind of characters you want. You'd still even have room for splat books, they'd just have talent trees around a particular concept rather than prestige classes.

I like to think of talent trees as just being a feat chain that only applies to a particular character class...they're just the weapon specializations of D20 Modern.

So yes, color me very interested. We'll still have to see, however.

--Steve
 



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