Interesting notes.
All Three Saves (For, Ref, Will) are Static numbers, not bonuses. It also eludes that offensive powers "roll" against these static numbers.
As an example, lets say Obi-Wan is trying to Force Push a Battledroid down a hall. Before.
RE:
Obi-Wan rolls his Force Strike skill, consults the table for Force Strike, which sets the battledroid's reflex DC (10, 15, 20, etc).
The Battledroid rolls his reflex save and sees if he beat the DC Obi-wan Set. If he doesn't the droid falls over.
SAGA:
Obi-Wan rolls his Use the Force skill. If this number beats the battledroid's Reflex DC, He pushes the droid over.
The same thing done without the need of a chart, and only one of die-roll.
It also seems Reflex is doing double duty as the Defense Bonus. Armor (from another thread at WotC) adds to the threshold number to avoid the condition slide scale.
Triple Hp means that (assuming HD are the same) Scoundrels start with 18, Scouts and Nobles with 24, Soliders with 30, and Jedi either 24 or 30 (depending on which HD they use).
I'm getting more and more excited about this system. I hope WotC releases the core mechanics of this (Save Defenses, generic feats) in the SRD as well.