LedZeppelin
First Post
Hobo said:Where'd you hear that?
I particularly have never heard of it, and I believe none of my players have...
Hobo said:Where'd you hear that?
Matthias said:To put it another way: there's no reason a character with a high Ref save should automatically have a high Defence, or vice versa. Even if both are modified by Dexterity. Give an advanced class the high Defence and high Reflex save progressions if you want to, but they shouldn't be mutually inclusive.
Matthias said:To put it another way: there's no reason a character with a high Ref save should automatically have a high Defence, or vice versa. Even if both are modified by Dexterity. Give an advanced class the high Defence and high Reflex save progressions if you want to, but they shouldn't be mutually inclusive.
Yes, it's been confirmed that nonheroic class levels don't count, so the formula is:Plane Sailing said:The latest preview reveals that the various defences are 10+level+ability+small class bonus (I'm guessing that nonheroic class levels don't count here).
I like the general idea, but I can see where there may be problems. I think it's a question of finding the right balance between streamlining and customisation. Hopefully, other mechanics that we haven't really seen yet may make it work better (like the Wookie ability to re-roll Intimidation checks).Matthias said:I really dislike the skill consolidations. It reduces character variation and customization. Rolling everything possible into Perception and Persuasion is the worst.
I like the sound of the Saga skill system but, again, I'll have to wait to see how it feels in play before making judgement.I'm not completely against reforming or finding a solution to tracking dozens or a few hundred skill points, but I'm skeptical of this glorified 2E-style non-weapon proficiency system.
Three tiers of expertise are too few. There ought to be at least four, if not more.
Huh? Why? The mechanical distinction disappears, but cinematically, if a wookie is trying to use Persuasion on a bounty hunter, I'm guessing he's not trying to sweet talk the guy. If Obi-Wan is doing it, I'm thinking there's going to be a little wave of the hand involved, as well. Role-playing the mechanic moves to the fore-front, and that's a good thing, IMHO.Matthias said:Persuasion is another big problem. There are worlds of difference between trying to persuade someone into giving you what you want, lying to get what you want, and threatening naked force to get what you want. They are all means to the same end, but that doesn't mean they should all be one skill. How many times do you see Chewbacca intimidating people, versus Lando or Han bluffing people, versus Luke or Obi-Wan trying to talk their way into (or out of) a situation? But now that kind of cinematic distinction will disappear.