I'm A Banana
Potassium-Rich
Yeah, it's kind of like asking a turtle to tumble. It's not a matter of proficiency, it's a matter of literal physical capability.
I don't think you'll see a better exemplar of Dex 2 than Jabba, actually.pawsplay said:What if they do? We don't know.
As for a -4 Dex penalty, that's just ridiculous. I'm not buying that Jabba has a Dex of 2.
Wiz_o_Hutt has mentioned that there were some typos in the preview stats - Han gets +2 Fort Defense and Threshold when wearing Stormtrooper armour, for instance. There is also another mechanic at play, but he will only hint at it.Reaper Steve said:For the life of me, I can't figure out how armor works from the info released so far. Some of the sample characters statted up that wear armor show a decrease in their Reflex save, probably to account to the armor's encumbrance. However, I don't see an increase in Fort save or Threshold or any mention anywhere else of how the armor actually protects the character. Am I missing something, or can we just not piece it together until they give a combat preview?
Reaper Steve said:However, my minor gripe, like many others, is that Sense Motive doesn't fit...it should be a part of Deception or Persuasion (reasoning: if you can deceive or persuade, then you can probably tell when someone is trying to do the same to you.) No biggie, that should be an easy house rule.
GreatLemur said:I don't think it's completely unfair to describe the martial maneuvers system as Vancian magic lite. Sure, you get all your maneuvers back at the start of each encounter, and can even recover them in combat through one kind of action or another, but it's still got that weird, counter-logical angle where, after you've expended the ability, it becomes mysteriously unusable for a while. And it's not because you've become too exhausted to use it, since you can still use other maneuvers, even higher-level ones. Not to mention the weirdness of not being able to use maneuvers you've known for several levels and were just using yesterday, simply because you didn't "ready" them today.
It's still a nice little subsystem and definitely less suffocating that real Vancian magic, but there are some weird little similarities that seem out of place in a martial arts system.
The problem is, this isn't about trying to portray reality, it's about trying to portray Star Wars. Hollywood may portray con men like that, and we are trying to recreate the world of a hollywood movie, not a highly accurate simulation of human psychology and sociology.Janx said:While hollywood may portray con-men as "never con a con", the reality is that deception and persuasion are "sending" skills, and perception is a "receiving" skill. You'd be surprised at how many people can't send and receieve at the same time. Generally, if you're focused on convinving somebody else, you're probably not listening. If you're not listening, you're probably not paying close attention to it (one might argue that you can't be swayed by arguments if your busy pushing your own argument).
Plane Sailing said:Whyever not? He's a slug, with flabby, unco-ordinated arms, who barely moves. I'm generous if I don't suggest he has a Dex of 1 !
pawsplay said:That's ridiculous. He regularly wins initiative, for one thing, and I would wager he can pilot. I guess it's an open question whether he can use a blaster, but some Hutts certainly do (in the EU anyway). That's the Dex of a gelatinous cube. I'm going to go out on a limb and suggest he is marginally better at sleight of hand than a gelatinous cube.
Henry said:JABBA?!?!?! Mr. "I'm going to move at a snail's pace, let Han walk on my back without reacting, and lay on a pallet and be shoved around all day" Hutt? Maybe in some Expanded Universe stuff or something, but the Jabba from the movies I remember was a master of money and manipulation, not any sort of physical dexterity.![]()