D&D 4E Star Wars Saga Edition as preview of 4e?

I fail to understand why attacks of opportunity are so malaligned and perceived as so complex. If you are using miniatures, adjudication should be pretty easy and if you are not using them (my own case until now) than you only use them when you rule that enemies are adjacent. I just don't see why they seem to pose so many problems.
 

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Roman said:
I fail to understand why attacks of opportunity are so malaligned and perceived as so complex. If you are using miniatures, adjudication should be pretty easy and if you are not using them (my own case until now) than you only use them when you rule that enemies are adjacent. I just don't see why they seem to pose so many problems.

IMO, there's 2 main reasons why AoOs are accused of slowing games down:

1) The 3.5 AoO have the problem of not been consistent. You have to check a table to make sure if something provokes. IMO, IHs fixes that with a very simplified:

Iron Heroes said:
Three kinds of actions can provoke attacks of opportunity:
moving more than a quarter of your speed in a threatened
area, taking a standard action other than a standard attack,
and taking a full-round action other than a full attack.

So if you know what action you're taking you know whether you provoke.

2) Metagaming. Since movement AoOs can usually be avoided by clever gamers, this step becomes time consuming, as some players take their time developing, analyzing, and discarding complex paths to their targets. This can sometimes be avoided by preplanning before your turn, but more often than not the tactical situation changes right before your turn. Murphy's law is always in effect.
 

With my group, even veteran players will often get confused by AoOs, or spend a long time planning complicated movements to avoid them.

We now play True20 most of the time, and we haven't missed them, though I've thought about introducing a feat or two that give an AoO to players who really want them.
 

Kunimatyu said:
We now play True20 most of the time, and we haven't missed them, though I've thought about introducing a feat or two that give an AoO to players who really want them.

I know what you mean. About the only thing I miss from AoO rin my True20 games is area control.
 

iwatt said:
I know what you mean. About the only thing I miss from AoO rin my True20 games is area control.

Indeed. And it's simple enough to add in a few feats for the player that wants to control an area, or a monster (the Boneclaw come to mind) that uses AoOs as a primary feature. It's just not necessary for most combatants.
 

With the new class info in Jedi Counselling 102...

Every heroic class gains a [class-based, I assume] bonus feat at every even-numbered level. Feats are always available to anyone (at 1st level and at every level divisible by three), [I'm thinking a lot of these will probably be spent on various Skill Focus feats]
...
Every heroic class gets a talent at 1st level and at every odd-numbered level thereafter.


... we're definately seeing a continuation of the 'something cool every level' philosophy.

Sounds better and better as a 4E peek or try-out. Of course, I said that about d20 Modern, too. But this and some of the combat changes make it sound like a better bet.

Another thing I think we'll be seeing that's being tried more and more are alternate class abilities to better customize characters. Complete Champion seems to be taking this even further thn PHBII did.. I think it's either something we'll see in the core rules or in the first major character-based supplement(s).
 

Roman said:
I fail to understand why attacks of opportunity are so malaligned and perceived as so complex. If you are using miniatures, adjudication should be pretty easy and if you are not using them (my own case until now) than you only use them when you rule that enemies are adjacent. I just don't see why they seem to pose so many problems.

Not only are they relatively simple, they offer a way for combatants to protect their allies, which seems very important to me. What if Darth Maul had simply ran around Kenobi and killed Padme?
 

pawsplay said:
Not only are they relatively simple, they offer a way for combatants to protect their allies, which seems very important to me. What if Darth Maul had simply ran around Kenobi and killed Padme?

Why couldn't he tumble by Kenobi to kill her? There are so many ways to avoid AoOs that they are less of a penalty for doing something and more a penalty for forgetting to do something. They come down to a "mother may I" style that ends up rather pointless.
 

pawsplay said:
Not only are they relatively simple, they offer a way for combatants to protect their allies, which seems very important to me. What if Darth Maul had simply ran around Kenobi and killed Padme?

Then the plot of Episodes II through VI would have been a LOT simpler. :)
 


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