Victim said:Yeah, INT 8 tends to hose skills.
Is Mechanics the renamed Repair skill?(Psi)SeveredHead said:The examples in Preview #3 actually are missing out on skills, too. A human stormtrooper with Int 10 simply had Mechanics and Perception as class skills.
The stat block is for a Death Star Trooper, one of "the best Imperial Navy troopers,...multitalented individuals who fulfilled many combat and noncombat duties throughout the station" (according to the preview). So, I suppose Mechanics +7 makes sense.I didn't know most stormtroopers were that mechanically inclined...
Yeah, and this seems correct. Mechanics for his class skill, and Perception for a bonus human skill (there's an "H" next to it).A human stormtrooper with Int 10 simply had Mechanics and Perception as class skills.
(Psi)SeveredHead said:A human stormtrooper with Int 10 simply had Mechanics and Perception as class skills.
Stalker0 said:But we have to remember that while he has but a few class skills, he's much more talented in a wide range of skills.
Only in the 2nd Edition AD&D, you select your NWPs which are heavily dependent on their relevant ability modifiers and they don't improve as you advance. You need to wait until your PC reaches a certain number of levels and they only give you one slot to either select a new NWP or improve existing NWP by +1. Also, the NWPs you don't select, they're practically non-existent (you can't use them) and they don't go up as well.Terramotus said:I don't like this at all. We've all seen this system before in 2nd Edition D&D, and I was glad to see it go. I was planning on picking this book up to take a look at the adjustments to the hit point system, but now I think I'll pass, if nothing other than to avoid giving anyone the idea that this is something that should be imported into other systems.
Ranger REG said:Now, is Mechanics a separate skill, or is that Repair skill renamed?