Star Wars Saga Edition [SECR] Preview #2 is Up


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Spycraft had a similar skill that covered Craft (mechanical) and Repair (but only for mechanical things). I guess this is the same. I didn't know most stormtroopers were that mechanically inclined...
 

I didn't know most stormtroopers were that mechanically inclined...
The stat block is for a Death Star Trooper, one of "the best Imperial Navy troopers,...multitalented individuals who fulfilled many combat and noncombat duties throughout the station" (according to the preview). So, I suppose Mechanics +7 makes sense.

A human stormtrooper with Int 10 simply had Mechanics and Perception as class skills.
Yeah, and this seems correct. Mechanics for his class skill, and Perception for a bonus human skill (there's an "H" next to it).
 

I don't like this at all. We've all seen this system before in 2nd Edition D&D, and I was glad to see it go. I was planning on picking this book up to take a look at the adjustments to the hit point system, but now I think I'll pass, if nothing other than to avoid giving anyone the idea that this is something that should be imported into other systems.
 

(Psi)SeveredHead said:
A human stormtrooper with Int 10 simply had Mechanics and Perception as class skills.

But we have to remember that while he has but a few class skills, he's much more talented in a wide range of skills.
 

Stalker0 said:
But we have to remember that while he has but a few class skills, he's much more talented in a wide range of skills.

Exactly true - it is as if he has spent 2 skill ranks in *every other skill* in RCR terms. That makes a pretty broadly based competency.
 

Terramotus said:
I don't like this at all. We've all seen this system before in 2nd Edition D&D, and I was glad to see it go. I was planning on picking this book up to take a look at the adjustments to the hit point system, but now I think I'll pass, if nothing other than to avoid giving anyone the idea that this is something that should be imported into other systems.
Only in the 2nd Edition AD&D, you select your NWPs which are heavily dependent on their relevant ability modifiers and they don't improve as you advance. You need to wait until your PC reaches a certain number of levels and they only give you one slot to either select a new NWP or improve existing NWP by +1. Also, the NWPs you don't select, they're practically non-existent (you can't use them) and they don't go up as well.

Correct me if I'm wrong.

In this SECR Skill System, your skills, both Trained and Untrained, goes up as you advance in levels.

Now, is Mechanics a separate skill, or is that Repair skill renamed?
 

Ranger REG said:
Now, is Mechanics a separate skill, or is that Repair skill renamed?

I believe they've folded several Skills into Mechanics (including Repair).

And what's with no more iterative attacks?

Is Threshold equal to your Ref?

And you get half your character level (rounded down) as bonus damage on melee and ranged (check out Han's stats)?
 

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