Star Wars Saga Edition [SECR] Preview #2 is Up

Baby Samurai said:
And what's with no more iterative attacks?

Is Threshold equal to your Ref?

And you get half your character level (rounded down) as bonus damage on melee and ranged (check out Han's stats)?
As for iterative attacks, they can slow down combat. Maybe getting added attacks per round is a talent instead of part of leveling up. Or just maybe they weren't listed in the stat block, and the assumption for iterative attacks is still the same as regular d20. Granted, we do see characters taking multiple shots/swings during combat in the movies, but Rodney and Owen may have figured that the character was still just making one attack per round regardless of level, and that the perceived multiple attacks are just descriptive fluff. If so, it'd be easy enough to house-rule iterative attacks back in.

I'd think the damage threshold would be based off your Fort, as that would make the most sense, and allow the hardier character classes (such as soldier) to have a better chance to "shrug off" what might have otherwise been a debilitating injury.

I'll confess to being rather curious to see where the bonus damage is coming from. Adding half your level would account for really high-level characters mowing through lower-level ones (much like Sidious took out three Jedi Masters in two rounds of combat).
 

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Plane Sailing said:
I don't see any problem with the absence of Craft skills - someone mentioned 'what about poetry or painting' - but to be honest, how often does that EVER come up as a pivotal point in a campaign? It is easier to just include it as (DM-approved) flavour for a character, really.

A while back, I was running a very Japanese-ish samurai in a standard D&D game. Poetry, ainting and origami were almost as important to the character as iaijutsu focus.
 

Pagan priest said:
A while back, I was running a very Japanese-ish samurai in a standard D&D game. Poetry, ainting and origami were almost as important to the character as iaijutsu focus.

Granted, some campaigns and genres will demand a high-resolution skill system, but Star Wars probably isn't one of them.

Y'know what bothers me? An infinite number of Craft and Profession skills...Craft (droids) and Craft (lightsabers) and Craft (starship)....I prefer d20 Modern's system of breaking things into a half-dozen or so Craft skills, a half-dozen or so Perform skills, and about a dozen Knowledge skills.
 

Pagan priest said:
A while back, I was running a very Japanese-ish samurai in a standard D&D game. Poetry, ainting and origami were almost as important to the character as iaijutsu focus.
For a more Star Wars based point, I ran a mini-campaign where the characters were members of a Rebel cell operating as musicians, making Perform a key skill for the majority of the characters. Also, I know of several characters whose background include being very good at various artistic "skills," so I'd like to see a method that covers such things that don't have to be shoe-horned in by the GM.
 

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