I’m still a bit hazy on what is considered a narrative game. I thought they were more like Fate or Amber with malleable rules to fit the fiction on the spot, as opposed to games where game mechanics guide the narrative with results than can later be interpreted depending on fiction.I still see no reason why a Star Wars RPG would be objectively better with a system that mechanically emphasized either emotional action or narrative tropes/storytelling. They are perfectly good games, but I don't think having rules for those things are a benefit IMO.
This is what I mean by narrative games, and I think by this point you have a good handle on my opinions regarding playstyles.
But in the end, they’re all serving a fiction and play within a certain narrative.