Star Wars Saga Edition [SECR] Preview #2 is Up

Jedi_Solo said:
I still hear a lot on these boards about players having problems with what causes an Attack of Opportunity. This chart would be the same basic setup but be a lot larger.
Attack of Opportunity has been a mess from the word go. There's a lot more to trying to figure out what does and what doesn't provoke one than remembering what usages of a skill I can't do untrained, particularly if it's a skill you often use.
 

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i must say, this sounds very interesting. thing is that if one look at levels and xp as a kind of life experience then your picking up some odd skills here and there. thats your untrained skills.

but then there are some skills that your formally trained in. guess what, those are your trained skills.

then there are those that you use so often that they become second nature to you. those are the ones that you have "skill focus" on.

in many ways, rolling untrained skills are a bit like defaulting to attributes in some other games. only that they get a bonus from your overall life experiences.

hmm, i wonder if i should snag this concept somehow ;)
 

Looks good, although I don't like "half the character level" rules. The other point that I didn't like is initiative as skill. I hate "must take" skills.
 

Turjan said:
Looks good, although I don't like "half the character level" rules. The other point that I didn't like is initiative as skill. I hate "must take" skills.

Well, in this case, those two points are mutually re-inforcing. Half character level means you'll do all right on iniitiative even if you don't take it.
 

Turjan said:
Looks good, although I don't like "half the character level" rules. The other point that I didn't like is initiative as skill. I hate "must take" skills.

It's no more "must take" than the Improved Initiative feat in regular d20 games. In fact, I think the argument could be made that it's less "must take" since now it automatically increases with level anyways.
 

I'd be the first to admit that I prefer the micromanaging of skill points and ranks.

I'd also say this part of the character creation process takes most of the time, even longer if you're not one to maximize ranks in a few skills at certain levels. Nevertheless, it does shaft cross-class skills. To spend TWO skill points on one rank in a cross-class skill is expensive.

This rules however, allow you to choose preferred skills from the class skill list, and they automatically gain +5 bonus to their skills. They also go up +1 for every 2 character levels. For the skills you haven't chosen (virtual cross-class skills) -- barring any exclusive skills -- they also go up, just not with the initial +5 bonus.

I'd speculate when you multiclass, you simply choose the skills from the new class's skill list, and simply add +5 to it. I don't know if choosing the same skill twice from two different classes is going to be more beneficial (or too beneficial if you keep stacking the +5 bonuses per classes).
 
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IN the BLUE ROSE rules, when you multiclassed to a class with more known skills than your first class, you gained a flat bonus of two more known skills. There may be an equivalent feat for this in SW.
 

jonrog1 said:
IN the BLUE ROSE rules, when you multiclassed to a class with more known skills than your first class, you gained a flat bonus of two more known skills. There may be an equivalent feat for this in SW.
Only you don't need a feat.

My question is, are we doing away with ranks? I understand you eliminate the need for synergy bonuses, which is rank-related, but some skills offer other benefit due to rank, like Tumble. Will this also be eliminated? Is there a replacement that Tumble (or a SECR equivalent) will boost Reflex Defense when a character execute a Total Defense action or Fighting Defensively action?
 

ValhallaGH said:
First, by using a single skill for all creations, they have made it simpler to be "the guy that makes things". You have the "making things" skill, thus you can make stuff. A (GM determined) situational modifier to the DC of +/- 2, 4, 6 or more is appropriate for things you never make / make a lot. Artists can now sculpt stone, plastic, metal and starship hulls with equal ease, and the techie can now indulge his desire to paint with skill.

That's just what I always wanted, a Pablo Picaso who also builds hyperdrive engines. :confused:

Does that make ANY sense at all?
 


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