gribble said:
Personally, I look at it as a defensive measure. Really, the only time I'd see a droideka's grapple check coming into play is when a PC grapples it (which is - or at least would be if their modifer wasn't so good - a viable tactic against these things). Then again it *should* be hard to grapple a strong, large sized droid.
I agree, it should be hard to grapple the droideka, and the droideka should have a hard time grappling back (because it is a robot after all, and would be very awkward for it to grapple). But they only have one grapple check for both situations. It would make more sense to have a "defensive" grapple check which would be that +17 for when someone is attempting to grappl it, and then an "offensive" one with a lower check for when it tries to grapple someone. But that would be too complicated, so I understand why they did not go that route.
So, you agree that it should be hard for someone to grapple a droideka. Do you not agree it should be hard for a droideka to grapple someone else (since they aren't really built for it)?
gribble said:
As an offensive tactic, it's mud. Sure, it has a higher bonus to hit: +9 BAB +3 Str -1 Size = +11 to hit with a touch attack; then it's +17 grapple check bonus means it'll most likely win the grapple, but where does that really get it?
Huh? You admit that the droideka has a better chance to hit the target with a grapple and a better chance to maintain that grapple and prevent them from escaping, thus taking someone out of combat for 1 round or more vs. dealing damage which may or may not take someone out of combat, yet it's not a good tactic?
gribble said:
It's taken one PC out of the fight, but then can only deal 1d4+3 damage pretty reliably to that PC each round,
Again, the damage is not the reason you grapple. That's just a nice little bonus. The reason is to reduce they (standard) party size from 4 PCs to 3, in terms of being effective.
gribble said:
while the other PCs can blast it (without it's dex modifier to reflex save, as it's grappling) with impunity.
Unless the grapple rules changed that much, all those PCs firing at the grappling droideka and their ally will have a 50% chance of hitting their ally (I am basing this off of how D&D 3.5 handles it, SW could be different and not have this rule). Besides the fact, while they are busy firing at the droideka who is grappling their friend, they aren't concentrating on the other enemies (probably other droideka) that are there. Which is exactly the reason to grapple. Take the attention off of the droideka's allies. I hope you weren't assuming that I was suggesting that a solo droideka (which is outnumbered 4 to 1) would waste it's time grappling one PC? This tactic would be employed when the droideka has backup there.
gribble said:
As opposed to taking a 5ft (one square in the new parlance) step back from the meleeing character (assuming it can't attck with it's blasters in melee) and unloading with autofire twice? That'll deal somewhere between 3d8 & 6d8 (depending on whether it "hits" with both attacks or not) not only to the meleeing character but also to all other PCs within 2 squares...
That is great if you are more concerned with dealing damage which may or may not kill an opponent, rather than taking an opponent completely out of a fight (they will be wasting their actions trying to escape the grapple, even if it is just for 1 round, but most likely it will be longer with such a high grapple check).
gribble said:
I think I know which option wins - at least if I'm running the droideka.
Depends on your intentions. If you just want to deal damage back and forth all the time, go for it. Most times, the PCs will end up winning easily, especially as they have more defensive options open to them in ranged combat (cover, concealment, drawing fire, lying prone, running attack feat, total defense, combat expertise, fighting defensively, etc.) If you want to make it at least a little challening for the PCs, they will think twice about getting into close melee with a droideka once it grapples them. Once the grapple happens, none of the above will help them escape like it would in a fire fight.
Again, it is a silly side effect of being large sized, but why not use the high grapple check to your advantage? As a GM who wants to run challening combats, if you have the chance to take a PC out of combat for a few rounds, why not?