iwatt said:
he's still more likely to go with blasters IMO (+5/+5 5d8 v/s +7 1d4+3 and grapple).
Assuming grappling works basically the same, it would actually be +9 for the initial attack roll which would be against a touch AC. After that, if he hits (generally not hard to miss on a touch attack), with a +17 grapple, the PC is going to have a problem escaping.
Droideka Series Destroyer Droid
Ranged 2 heavy repeating blaster cannons +10 (3d8) or
Ranged 2 heavy repeating blaster cannons +8 (4d8) with Rapid Shot or
Ranged 2 heavy repeating blaster cannons +5 (5d8) with Burst Fire
Fighting Space 2x2; Reach 1 square
Base Atk +9;
Grp +17
So a +9 on the initial attack roll for grapple (which is usually against touch AC) vs. a +10 with blasters. I think grapple is the winner in this instance.
Now obviously the droideka isn't going to want to get into melee if they can help it, but if you have melee characters (I don't know, such as Jedi maybe?), as they are slicing through the competition they are most likely going to want to get into melee with the droideka to take it out quicker. And a GM would be stupid not to grapple them to keep them out of combat and prevent them from doing more damage. Often times, it is the PCs who are outnumbered during combat, so taking 1 out of combat (by grappling him with a huge grapple check) is really going to hurt.
Of course, we don't know what changes to grapples were done. Perhaps a Jedi can use their lightsabre and cut out easily, who knows? Perhaps ranged attacks don't provoke AoO (thus a droideka in melee could fire with impunity if they desired). I still feel that it is very strange that the droikeka has a huge grapple check (+17) when they are supposed to be better at blasting.
