SteveC said:
The FIRST class you take gives you a number of class skills and a number of skill points to pick from that list and train your skills.
As you level up, multiclassing gives you more class skills, but you only get more skill points by spending a feat?
This isn't correct either.
The way it works is that each class has a list of class skills. At 1st level (thats first *character* level, not first class level) you pick a number of trained skills from your class skill list, dependant on your class (see my last post). For each of those skills you pick, you get a +5 bonus to that skill. There are no skill points/ranks in SWSE.
E.g.: For a scout, class skills are: Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim.
At 1st level, a scout chooses 5 + Int mod of these skills to be "trained skills". In these skills he gains a +5 bonus, and he can do things with the skills that untrained characters can't.
When he multiclasses, he adds the skills of the new class to his class skill list, but he doesn't become trained in any new skills unless he uses a feat to become trained in another skill (again, giving him a +5 bonus, and unlocking additional uses for the skill).
So no, I don't think everyone will want to start as scoundrel, as they'll all only be trained in scoundrel class skills (which probably don't include things like endurance, survival, etc). Personally I think (for what I have seen so far at least) the developers have done a very good job of balancing the classes (and abilities - no longer will Dex be the only high ability a character needs in SWSE)!