In a recent convention here in Brazil, Monte Cook said that the plan for CoC d20 was never to supplant the original game by Chaosium, but to present the Cthulhu Mythos to a larger gaming audience. If they liked it, they could turn to Chaosium's products.Gez said:Much better supported than, say, Call of Cthulhu d20 or Wheel of Time RPG...![]()
Nifft said:1/ More like d20 Modern than D&D.
2/ General competence increases by level (like it or not); specialization is accomplished via feats & talents.
3/ It is liquid awesome drizzled over lightly toasted solid awesome.
One of those is my humble opinion.
Cheers, -- N
Not supported well?bolen said:I guess I meant the previous two books were not supported well
wingsandsword said:That's a lot of support for what is essentially a secondary product line for WotC, where every product has to be heavily vetted by Lucasfilm for approval before anything is released.
Doh. Missed that in my skim through.Plane Sailing said:Well, there is nothing to stop someone picking a given force power multiple times, and in the book Palpatine has Force Lightning (4), Move object (3) as well as many others... so he could use Force Lightning four times in one encounter without having to think too hard about it (and if you roll a natural 20 when making a Use the Force check you get back all your expended Force powers - plus there are some Talents that make it easier to recover certain powers too.
drothgery said:It seems more CRPG friendly than the previous rules. But I'd like to see KotOR III based on Saga, the psuedo-RCR used in KotOR I and II, or a new ruleset Bioware made up, just as long as they got to finish the game.
Nifft said:It's really cool to see how a lot of the parts I liked from KotOR made it into SW Saga. "Throw Lightsaber", for example.![]()