Right, they kinda missed the boat there, so I hope they revisit it again at some point. Obviously, the SW license provides a great starting point for drawing players into a sci-fi game, but it needs to be a solid game in its own right. That means providing a multitude of options rather than stripping them down due to an mperative to be steadfastly faithful to the source material. It's a far better thing to be able to have Star Wars adventures with new options than to be stuck just doing faithful imitations.Numion said:I'm by no means expert on the book; just bought it yesterday. But I do agree with you here. I was a bit disappointed that it was missing detailed equipment rules for Boba Fett type character - I mean the basics were there, but I was expecting as similar treatment for that type of stuff as there was for force powers. Instead the equipment chapter was kinda afterthought. If I run it, I'd like to see something else than 4 padawans in the group. I guess it's good point to expand from, since there seemed to be enough PC options to make non-Jedis viable.
Your goal here seems to be to defend SWSE in relation to its standing with other versions. But that's not what Numion and I were talking about.Donovan Morningfire said:Equipment in the first two versions of SWd20 got exact same level of treatment as they got in Saga Edition, a quick descriptive blurb and a chart listing cost and effects for weapons and armor. It wasn't until Arms&Equipment Guide for RCR that any sort of rules for modifiying equipment appearted.
This is one of those things where GM's gotta remind themselves that players tend to be a self-absorbed lot; the majority of what they care about in any given RPG is going to be their character, not the setting. That's why I feel safe in saying a great deal of them won't make the distinction of whether the game is focusing on the movies or the EU (whatever "focusing on" means besides "leaving other stuff out"). What they'll focus on is whether it's a solid game in its own right. For a lot of gamers, that means offering more options than just being a jedi, an ace pilot, a princess, or a protocol droid (the latter three of whom aren't even close to being in the same league with the jedi in a fight).
The idea of limiting options in order to be "true to the movies" is a move I'm dubious about. A guy tinkering with a soldier build and looking for some cool weapon to identify his character with probably doesn't have his disappointment asuaged by being told "sorry, they didn't focus much on non-jedi warriors or non-jedi weapons in the movies". In fact, not only might he want to play a Fett-like character, but rather he might want to identify his bounty hunter in a way that is actually unique from Boba Fett. If there are rules for an exotic weapon that isn't derivative of something we've seen in the movies, is that a crime of "unfaithfulness" to the movies? Does being true to the movies amount to derivative characters, derivative feats, derivative weapons, and so forth?
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