Imaro
Legend
BryonD said:I have to side with Felon on this one.
Your response does not address the significant gulf between the catching the feel presented in the movies and the mechanical implications of how the rules play it out.
I'm not understanding what the "mechanical implications" are. PC A uses the force to see if opening a door would be a favorable or unfavorable in the next 10min...okay unfavorable...he still doesn't know whats behind the door, and if that's the way he has to go then there's no getting around it. The door could...
a. Have an alarm on it.
b. have a powerful enemy or enemies behind it
c. be set with explosives
d. Have a video recording system on the other side monitored by a guard
e. Lead into a room wired with explosives on the floor
f. Lead into a room with a hostage whose infected with a contagious disease.
g. etc.
How is this anymore "unbalancing" than Perception? And that's if the roll is succesful. It gives no specifics and doesn't change the fact of whether a PC has to do something or not. In fact I could really see PC's getting frustrated with this power and not using it often as there's no implicit guarantee of exactly what the "unfavorable" circumstance is.