Vigilance
Explorer
Felon said:Your post wasn't a rebuttal submitted for my consideration, so there wasn't anything to dismiss. You were dismissing me, and seemed quite content to do so, and everyone else who thinks they can make educated esitimations about class balance. So glass houses and all that jazz.
What playtesting does more than anything is see how much people like the new stuff. It's a focus group more than anything. For instance, in 3.0's development magic missile was being considered for revision into an attack that allowed a Reflex save. It did a bit more damage, and the designers' comment was probably more balanced than a no-save effect.--but they say players hated it.
I dismissed you because you proved you know absolutely nothing about rules design. Either you can read things and pick out balance, or playtesting is vitally important.
I have a real good eye for rules, but Ive found time and again that things I didnt think were unbalanced, actually were. And I only noticed this in playtesting.
It's not just a focus group.
And Im not dismissing everyone who thinks they can make an educated guess at balance. Of course you can. Im dismissing the notion that you can add up a class like a math formula, which was what you were saying.
What I said was, you have read the book, and others have playtested it.
Im going to roll with the judgement of folks who have played it over someone who hasn't.
I can look at a movie trailer and make an educated guess whether or not it would be good without seeing it. But if I argued with someone who HAD seen it about how well made it was, that would be pretty dumb.