MoogleEmpMog
First Post
atomn said:I haven't read the Force section so I'm not making allegations of class imbalance, but what does everyone think about balancing Force users with normal folk? I liked in the d20 version that the Jedi took damage in order to use their Force powers. So there was the decision of doing something fantastic that a normal schlub couldn't do, but weakening yourself in return. Without a good balancing system, it seems unfair that a Soldier gets the same amount of feats and talents that a Jedi does but can only do mundane things instead of use fantastical Force powers. Or are the Soldier's feats and talents that much greater to balance the Jedi's overall effectiveness?
Jedi get talents that allow them to use the Force to achieve things other characters would have to use multiple skills for, and they're better at lightsaber combat. In terms of pure Force-using oomph, however, they get only a very small advantage over the other classes: Force Sensitive as a bonus feat.
If I were setting out to create an exceptional Force user who wasn't much of a fighter, I would be inclined to use a Noble rather than a Jedi as the base character (FWIW, this is basically how Palpatine is statted up) and then at 7th level go into Force Adept.
For that matter, you could create a very effective Force-using warrior taking just Soldier levels and spending your level-based feats on Force training.
On the flip side, you could make a Jedi who had no Force powers beyond the basic abilities of the Use the Force skill who was just as effective as a heavy Force user by virtue of being an exceptional lightsaber duellist. Technically, you could use the Jedi class for a pure lightsaber duellist who didn't even have Use the Force as a trained skill, much less Force powers.
I'd say the Force powers are no stronger than the 'mundane' heroic abilities, especially when it comes to combat. They work out well for Jedi because the Jedi class confers expertise in a melee weapon, and Force powers allow the Jedi to a) survive long enough to get to melee, b) get to melee faster and c) have some ranged abilities to fall back on in a pinch.