Well, I don't think that the fact Vader can't pick up Palpatine and throw him into the reactor shift is not just a "nuance."
Why can't he?
Well, I don't think that the fact Vader can't pick up Palpatine and throw him into the reactor shift is not just a "nuance."
Here's the cliff notes version of the discussion from where I'm sitting: I agreed with somebody who regretted the book not offering a lot of content (feats in particular) for characters who aren't good at combat (Kaylee from Firefly was given as an example), which was then rebutted by someone who felt that focusing on combat builds made the game true to the spirit of the movies, and then I followed up by pointing out that there were noncombatant characters like the droids and that most of the non-jedi characters were sort of "incidental warriors" at best. That seemed to draw objections out of the woodwork, and things kind of went all over the place from there.Henry said:Wait a minute, though -- you went from "lack of combat capability" and "noncombatants" to "not steeped in combat feats." If I am misunderstanding the first position, then I apologize. 3P0 and R2 are noncombatants, no doubt about it -- but the others, while not hardened warriors, were no slouches in combat, either, and the Saga rules take that tack - while someone doesn't have to be a combat monkey, they're GOING to be combat capable.
It takes feats to do things with someone after you grapple them, even things that a lot of folks reckon wouldn't require any special knack, like pinning, tripping, or throwing their opponent.Technik4 said:Why can't he?
Crothian said:If I have to play a game for a year and a half before I even get to the Flaw I'm going to call it a very minute flaw.
High-praise indeed, the highest being "almost certainly the best tabletop tactics/RPG ever made". How do you distinguish that category from RPG's in general? What else would go in that category besides D20 games?MoogleEmpMog said:To make it clear, I don't think Star Wars Saga is a perfect system, or a perfect representation of the movies, or deserves a billion-star rating.
I think it is by a WIDE margin the best game ever made under the d20 license, the best game ever made under d20-based OGL, almost certainly the best tabletop tactics/RPG ever made, and one of the five best RPGs ever made. I think it deserves a clear 5/5 or 10/10. (To put those ratings in perspective, I would give d20 Modern a 4/5 or 7/10, True20 a 4/5 or 8/10, and Mutants and Masterminds a 5/5 or 9/10.)
Dragonblade said:The Ugly - No explanation on leveling beyond 20.
GoodKingJayIII said:I haven't looked at the rules in depth, but is it possible maybe some of you are setting the book up to fail? It sounds like the rules reflect the movies very well. But even so, it's not going to have everything. F'rex., if there's a Jedi PC whose shtick is "strong apptitude for mechanics," is it really that much of a stretch to allow the player to choose it as a class skill?
If the book has largely nailed the look and feel of the movies, I'd say they achieved their design goal. If they did not manage to include every single nuance, I would not necessarily say that's a deficiency.
Netbook Of Feats said:CROSS-CLASS LEARNING [General]
Pick two skills that become class skills for all your classes.
Benefit: Pick any two skills. The selected skills become class skills for all your classes from this point on.
Special: This feat may be taken multiple times, but does not stack with itself. Choose two new skills to become class skills each time it is taken.
CROSS-CLASS LEARNING Copyright 2000, Bradley H. Bemis Jr.
Revised by the Netbook of Feats Review Board
Balance: 4.35 (Purp 4.75, Pow 4.00, Port 4.50, Comp 4.75, Rule 3.75)
MoogleEmpMog said:I think it is by a WIDE margin the best game ever made under the d20 license, the best game ever made under d20-based OGL, almost certainly the best tabletop tactics/RPG ever made, and one of the five best RPGs ever made.
MoogleEmpMog said:I think it is by a WIDE margin the best game ever made under the d20 license, the best game ever made under d20-based OGL, almost certainly the best tabletop tactics/RPG ever made, and one of the five best RPGs ever made. I think it deserves a clear 5/5 or 10/10. (To put those ratings in perspective, I would give d20 Modern a 4/5 or 7/10, True20 a 4/5 or 8/10, and Mutants and Masterminds a 5/5 or 9/10.)