LostSoul
Adventurer
Stalker0 said:This is why I like destiny points, actions points, whatever you want to call them, they fill in the flexibility gap that a poster talked about a few posts up. They allow players to break the rules and make the scene happen the way they want it, regardless of how the rules would play out.
Erm, not really. The example above is resolved through GM fiat.
There's a much simpler way of handling it.
Vader's player says "I want to kill Palpatine to save my son."
So Vader:
-Activates Battle Strike (yeah, he doesn't have it in the book, why he doesn't I don't know), gets a nice roll of 27, spends a Force Point, and does an additional 5d6 to his next attack.
-Spends a Destiny Point to get a critical hit on his next attack.
-Makes an unarmed attack at 2d4+10d6+6 damage. Rolls 40 something; higher than Palpatine's Threshold.
The GM narrates this as Palpatine falling down the reactor shaft, to his death.
edit: I guess that would mean Palpatine was down low on the condition track. Ah well.
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