MoogleEmpMog
First Post
Faraer said:What RPG has ever given advice contradicting these?
Burning Wheel explicitly contradicts "GMs can't cheat." It makes a big deal out of spreading the power much further around the table, up to and including encouraging players to call the GM if he steps outside the rules. Burning Empires actually includes formal limits on the GM's resources.
Essentially all RPGs with conflict resolution rather than task resolution mechanics incorporate a strong element of metagaming; in something like Primetime Adventures, the entire gameplay aspect is purely metagame to the roleplaying. RPGs (or RPG-like wargames, if you don't consider them "real RPGs") that encourage tactical, Gamist play often don't discourage players from using player knowledge as well as PC knowledge, any more than Warhammer Fantasy Battles exhorts players to only read one army book. Any RPG that makes extensive use of puzzles encourages metagaming; I'm pretty sure at least some of those explicitly encourage challenging the players, not their characters.