Star Wars Saga, the Good, the Bad, and the Ugly

Donovan Morningfire said:
Ah, but under RAW, grappling requires feats. Feats that Lord Vader does not have. Ergo, no grappling ;)

You can grab someone without feats, but you can't do much, especially not the Old Sith Fogey Press'n'Toss.

Can't you spend a Force Point to pretend to have a feat you don't have?

Cheers,
Cam
 

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Cam Banks said:
Can't you spend a Force Point to pretend to have a feat you don't have?

I haven't got far in the book myself yet, but if you can't it seems like a fairly decent house-rule (which I've used in all other action point... uh, I mean force point systems :))

Cheers
 

Plane Sailing said:
I haven't got far in the book myself yet, but if you can't it seems like a fairly decent house-rule (which I've used in all other action point... uh, I mean force point systems :))

Cheers

You can't, and in this case there's actually a reason (although it's easy to get around): Spending a Force point on the Force Training feat would always be at least as good as spending one to recover an expended Force power, and most often better.

If you houserule it to say 'any feat other than Force Training,' it would probably work.
 

I don't even see how that would work... Aren't you limited to one force point per round, or is that just a faulty assumption because that's how action points work? If you are limited to one force point per round, and the "temporary" feat only lasts one round, then congratulations... You just burned a force point so that for 6 seconds your character's force point reserve was 2 higher than it was a couple moments ago... and now it's 3 points lower.
 

Asmor said:
I don't even see how that would work... Aren't you limited to one force point per round, or is that just a faulty assumption because that's how action points work? If you are limited to one force point per round, and the "temporary" feat only lasts one round, then congratulations... You just burned a force point so that for 6 seconds your character's force point reserve was 2 higher than it was a couple moments ago... and now it's 3 points lower.

You're thinking of 'Force Boon,' which wouldn't work, as you say. There are, IIRC, a *very* limited number of circumstances where you might be able to spend three FP this way, so you'd be getting a "free" FP, but those are vanishingly rare - if they exist at all; I might be thinking of the 'Master of the Force' special ability from the minis game.

I was talking about 'Force Training,' however, which adds (1 + Wis mod) Force powers. With a Wis of at least 12, you could grab a standard action FP and a swift action FP and use both in the round, rather than using a FP to refresh one of the Force powers you already know. Hence, using a FP to replenish a known Force power would be almost entirely useless. I suppose if you wanted to use it again, but not necessarily that round - but then, why not wait and spend the FP *later*?
 

MoogleEmpMog said:
You're thinking of 'Force Boon,' which wouldn't work, as you say. There are, IIRC, a *very* limited number of circumstances where you might be able to spend three FP this way, so you'd be getting a "free" FP, but those are vanishingly rare - if they exist at all; I might be thinking of the 'Master of the Force' special ability from the minis game.

I was talking about 'Force Training,' however, which adds (1 + Wis mod) Force powers. With a Wis of at least 12, you could grab a standard action FP and a swift action FP and use both in the round, rather than using a FP to refresh one of the Force powers you already know. Hence, using a FP to replenish a known Force power would be almost entirely useless. I suppose if you wanted to use it again, but not necessarily that round - but then, why not wait and spend the FP *later*?

Ah, I stand corrected.
 

Cam Banks said:
Can't you spend a Force Point to pretend to have a feat you don't have?

Cheers,
Cam
It could also be overpowered for Skill Training and Skill Focus (+1d6 vs +5).

I think it would be better to allow a destiny point to mimic a feat for 1 round, since those are a lot more limited.
 

Felon said:
Doesn't sound like there's anything fresh to take from that. And as much I'd rather the players get involved in the story, there are folks who have plenty of fun with random events and encounters. To each their own.
I know. I don't hang around with them. They don't talk much. :p
 

Destil said:
It could also be overpowered for Skill Training and Skill Focus (+1d6 vs +5).

I think it would be better to allow a destiny point to mimic a feat for 1 round, since those are a lot more limited.
I think that's a good idea, too. Destiny Points are rare. In Vaders case, the use of a destiny point was certainly warranted - he used it to fulfill his destiny, after all. :)
 

I'm thinking grappling should be house-ruled to -5 to hit, free attack if you miss, like disarming. Then, life makes more sense.

I'm a big fan of the idea of opening up the game to varied tactics and imaginative play, not restricting characters from grabbing or tripping.
 

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