darkelfo
First Post
A partial answer to the Scoundrel's imbalance:
http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1
Great stuff!
http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1
Great stuff!
darkelfo said:A partial answer to the Scoundrel's imbalance:
http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1
Great stuff!
You know the biggest problem with Vader isn't one scene in RotJ...Donovan Morningfire said:One intrepretation I saw of this was Vader used Battle Strike, spending a Force Point to get the extra 2d6 damage, then made an unarmed attack on the Emperor, spending a Destiny Point to make it an automatic critical hit. He rolled an obscene amount of damage (maxed out his bonus damage dice, which under SECR apparently get doubled along with the regular damage roll), and the GM ruled was enough to drop the Emperor, then applied the creative description of the old geezer literally getting shafted.
Kinda like how Han's "wild swing" at Boba Fett was, in game terms, enough to drop the bounty hunter, but the GM gave Fett a wild, over-the-top death sequence instead.
I just noticed they didn't translate his original stats well. I was so used to his old stats I never even noticed what they did with him in SECR until you pointed it out.Destil said:It's the entirety of Phantom Menace.
He dosn't have any levels of any non-jedi base class. But Annie isn't a jedi in Ep. 1 and he certainly has at least 1 heroic level at this point.
Realistically he should have most likely been a human scoundrel or scout with Force Sensitivity and Skill Training (Use the Force) (of course in his case it represents natural ability instead of training) at 1st. He 1st level talent should be Force Pilot. This lets the 6 year old Anakin participate in all events of Ep. 1 as a 1st level character and matches his skills in the movie fairly well (I'd go with scoundrel since outlaw tech would fit him pretty well if you want to give him more levels before jedi).
Yeah, it is great stuff. There's our Kaylee.darkelfo said:A partial answer to the Scoundrel's imbalance:
http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1
Great stuff!
Felon said:Hope we at least get a PDF version eventually....
This is an old argument, and I hope we won't have it here, but...pawsplay said:That's metagaming. A series of random events and encounters is just gaming.Ranger REG said:supposed to be and participating in a story, not a series of random events and encounters. There has to be a point to the adventures.
I can't imagine that person was very serious about it in the first place.OStephens said:In my personal experience, people who have trouble with 1-2-1-2-1-2 are often very, very bothered by how it breaks their train of thought, and slows an encounter. People who aren't bothered by it always seem able to introduce it even if a rulebook doesn't include it.
Also, I have, literally, seen someone get up and walk away from an effort to teach him roleplaying because the 1-2-1-2 rule was the straw that broke the camel's back. Star Wars has a lot of potential as a gateway. I'd like that gateway to be as inviting as possible.
My thoughts only.
Well, the article does mention it will be printed and expanded upon in a later book. But I'd say that for now what we've got is enough to go on, barring fully-fleshed out rules to build things from scratch.Felon said:Folks are gonna have to pull up this web page for years to come? Hope we at least get a PDF version eventually....
jeffh said:I can't imagine that person was very serious about it in the first place.