[Star Wars Saga] The Sith Want You!

My applicant for the droid spot, though I also have another possible concept in mind (Dathomiri witch Nightsister).

[sblock=Background]TX-1118-P4X was originally created as part of Merendata's "Terminax" series - a loyal, intelligent, amoral assassin. Purchased by a Mandalorian warrior and bounty hunter, he served as a highly effective killer for more than thirty years, though with regular repairs and upgrades. It was in 29 ABY, with his owner's death in the Battle of Mandalore at the end of the Yuuzhan Vong war, that P4X became essentially a free agent.

P4X sustained himself for another fifty years on what he knew best - traveling about the galaxy, killing for hire. However, in 82 ABY, he was severely damaged in a battle with a young but experienced Jedi. He managed to kill the Jedi and recover his lightsaber, but was damaged enough in the process to be rendered nearly disabled. Repaired by a local droid specialist, P4X's frame was almost completely rebuilt, and though he retained some of the design traits recognizeable from the TX series, he had essentially become a unique model of droid: six feet tall, meticulously maintained black and red outer plating, weapons integrated into one arm and with room for some in the other, and a distinctly nonhuman head reminiscent of the TX series - three circles in an up-pointed triangle, angled away from a central point, with a grille-indent in the lower section to seemingly represent a mouth.

The very act of a droid killing a Jedi drew to P4X - or, as he was calling himself by that time, "Pax" - quite a bit of attention. Fortunately enough, his rebuild rendered him generally unrecognizeable... but the new Sith Order, interested in the thought of a droid that could defeat a Jedi, tracked him down. He agreed to join them, and was trained and upgraded...[/sblock]

[sblock=Personality]P4X is essentially amoral, and has no particular care for organic life in general, though he might occasionally pretend otherwise for diplomatic purposes. However, the personality quirks developed through living over a hundred years without a single memory wipe have developed in him a basic sense of honor.

P4X has a considerable appreciation for organic art and culture - in some (very) rare cases, even pop culture. He sees art, music, and the like as examples of what machine life should aspire to - even though he has no iota of skill in such subjects himself.

In conversation, the droid's tone varies depend on who he's speaking with: with other machines, curt and informative; with normal organics, standoffish and quiet; and with those he considers friends, (relatively) warm and casual.[/sblock]

EDIT: Realized I missed the NPC hook ;D

The son of the Jedi P4X killed - the Jedi the droid's lightsaber still has - has become an accomplished Force-user himself, though he follows the Jensarai tradition instead of pure Jedi teachings. He would like nothing more than to destroy the droid who killed his father, having determined that the droid survived the incident instead of being destroyed. He's managed to track P4X a little at a time, though never conclusively...

[sblock=Sheet]1118-P4X "Pax"
Medium droid (4th-degree) soldier 5/jedi 2/elite trooper 2
Force 10; Destiny ??
Init +12; Senses darkvision, low-light vision; Perception +7
Languages Basic, Binary, Mando'a (Mandalorian)
----------------------------------------
Defenses Ref 29 (flat-footed 27), Fort 26, Will 21
hp 30+d10*6+d12*2, delay damage; DR 1; Threshold 25
Immune droid traits
----------------------------------------
Speed 6 squares (walking)
Melee unarmed +11 (1d6+6)
Melee lightsaber +11 (2d8+6)
Ranged light repeating blaster +10 (5d8+4) with Burst Fire or
.....light repeating blaster +12 (5d8+4) with braced Burst Fire or
.....light repeating blaster +5/+5 (5d8+4) with Burst Fire and Double Attack or
.....light repeating blaster +7/+7 (5d8+4) with braced Burst Fire and Double Attack or
Ranged grenade launcher +12 (grenade) or
.....grenade launcher +7/+7 (grenades)
Fighting Space 1 square; Reach 2 squares
Base Atk +9; Grp +11
Atk Options Burst Fire (light repeating blaster), Point Blank Shot, targeting scope (light repeating blaster)
Special Actions Delay damage, resilience
----------------------------------------
Abilities Str 14, Dex 16, Con -, Int 13, Wis 12, Cha 12
Talents Armored DefenseS, Controlled BurstE, Improved Armored DefenseS, ResilienceJ, Second SkinS
Feats Armor Proficiency (light)S, Armor Proficiency (medium)S, Burst FireS, Double Attack, Martial Arts IJ, Point Blank ShotS, Precise Shot, Weapon Proficiency (heavy weapons), Weapon Proficiency (lightsabers)J, Weapon Proficiency (pistols)S, Weapon Proficiency (simple weapons)S
Skills Initiative +12, Jump +11 (reroll; take 10), Knowledge (tactics) +10, Mechanics +10
Systems walking locomotion (jump servos), heuristic processor, 2 hands (climbing claws, telescopic appendage), quadanium plating, comlink, compartment space (7 kg), darkvision, diagnostics package, improved sensor package, locked access, stabilized tool mount, vocabulator
Possessions light repeating blaster with standard targeting scope and grenade launcher (stabilized tool mounted), lightsaberC, 7 power packsC, power rechargerC, 10 power packsC, 2 frag grenadesC, 2 stun grenadesC, 2 ion grenadesC, tool kitC, 15 crC
.....CIn compartment space.
----------------------------------------
Trained Skills: Initiative, Jump, Knowledge (tactics), Mechanics
Initial Ability Scores: Str 14, Dex 15, Con -, Int 11, Wis 12, Cha 11
Initial Systems: walking locomotion (jump servos) (360 cr), heuristic processor, 2 hands (climbing claws, telescopic appendage) (100 cr), comlink (250 cr), compartment space 3 kg (150 cr), diagnostics package (250 cr), improved sensor package (200 cr), locked access (50 cr), vocabulator
Purchased Systems: darkvision (150 cr), quadanium plating (2500 cr), stabilized tool mount (50 cr), compartment space 4 kg (200 cr)
Purchased Equipment: light repeating blaster (1,200 cr) with standard targeting scope (100 cr) and grenade launcher (500 cr), power recharger (100 cr), 7 power packs (175 cr), 2 frag grenades (400 cr), 2 ion grenades (500 cr), 2 stun grenades (500 cr), tool kit (250 cr)[/sblock]

[sblock=Rolls]http://invisiblecastle.com/find.py?id=1376325 2500
http://invisiblecastle.com/find.py?id=1376328 500 250 750 750
http://invisiblecastle.com/find.py?id=1376336 400 100
http://invisiblecastle.com/find.py?id=1376339 1000 750[/sblock]

Pax's brand of evil is a straightforward kind, but no less unpleasant for it - like the regulated advance of an army that loots and razes to the ground everything it passes

EDIT: A question - does the Jedi class still give a lightsaber for free at 1st level if you multiclass into it?
 
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wealth rolls (had to roll twice because I forgot to put my name on the first one, which was MUCH better lol) http://invisiblecastle.com/find.py?id=1376621

Level Breakdown: Scout (2), Soldier (2), Scout, Soldier (2), Sith (2)

Character Sheet (Please go over this throughly, It's late lol)

Code:
Kered Rinos

Race:    Iridonian
Gender: Male
Age:     19
Height:  1.9m
Weight: 87kg
Eyes:   Grey
Skin:    White
Tattoo: Black


Str:  16  +3 mod
Dex: 16  +3 mod
Con: 16  +3 mod
Int:  12  +1 mod
Wis: 10  +0 mod
Cha:  8   -1 mod

Hit Points: *unknown*

Damage Threshold: 26

Defenses: 
   Fortitude: 26      (10+2 class bonus + 3 con mod + 2 misc)
   Reflex:     26      (10+2 class bonus + 3 dex mod + 2 misc)
   Will:        23      (10+2 class bonus + 0 wis mod + 2 misc)

Base Attack +8

Speed: 6?

Force Points:  10

Destiny Points:  9         Destiny: Destruction

Weapons:
   Lightsaber:  +13   dmg: 2d6+5    (due to weapon specialization)

   Stun Baton:  +11  dmg: 1d6+3  stun dmg: 2d6

           **when dual wielding, a -2 penalty is applied to 
                   the Attack Roll

Skills:           
   Endurance:            +12  (4   level + 3 con mod + 5 trained)
   
   Initiative:              +12  (4   level + 3 dex mod + 5 trained)

   Knowledge(tactics):+10  (4   level + 1 int mod + 5 trained)
 
   Perception:            +9   (4   level + 0 wis mod + 5 trained)

   Stealth:                +12  (4   level + 3 dex mod + 5 trained)

   Survival:                +9   (4   level + 0 wis mod + 5 trained)

   Use the Force:       +8    (4   level - 1 cha mod + 5 trained)



Talents:
   Evasion
   Surefooted
   Weapon Specialization (lightsaber) 
   Devastating Attack
   Greater Weapon Focus (lightsaber)


Feats:
   Shake it Off [scout class]
   Weapon Proficiency (pistols, rifles, simple weapons) [scout class]
   Force Sensitivity [1st level]
   Armor Proficiency (light) [soldier class]
   Dodge [scout bonus]
   Weapon Proficiency (lightsaber) [3rd level]
   Dual Weapon Mastery I  [soldier bonus]
   Weapon Focus (lightsaber) [6th level]
   Dual Weapon Mastery II [soldier bonus]
   Improved Defense  [9th level]


Force Technique:
   Improved Force Trance


Languages: Common 
                Zabrak

Equipment: 

   Lightsaber:               3,000    1kg
   Stun Baton:                  15   .5kg
   Concealed Sheath          50   .2kg
   Hip Sheath                   25   .5kg
   Credit Chip (1,110 credits)  100
   

        Total Cost: 3,190


The credits not spent are for use to buy another lightsaber (short one). The stun baton would be worn on his hip, where it can be seen. The lightsaber would be in the shoulder sheath. I didn't know what to do about clothes, so I left it out.

Added a picture I found. It seems to fit him pretty well.
 

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You probably want to include your exact level breakdown. Also, it looks like something might be wrong with your feats. If your base classes are only scout and soldier (which fits your talent picks), then you'll have to have level 4 in one of them and thus get another class bonus feat.
 


ShaggySpellsword said:
I will allow you to take talents from the Sith Assassin talent tree (minus Force Haze and Throw Signature Weapon) as Sith Apprentice talents once you have the prerequisites for the Sith Assassin PRC. I will allow talents from the Jedi Watchman talent tree as Jedi Knight talents once you have the prerequisites for the Jedi Knight PRC.

Basically, we'll call them Prestige Talent Trees rather than Prestige Classes.

Okay, thanks! :)


Here's another one: How about the Force Prodigy base class from the the same site?

(Got an idea for a member of an extremely pacifistic force-sensitive tradition/culture who betrayed their ideals to become a Jedi, only to betray them in turn for the Sith.)
 
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Douane said:
Here's another one: How about the Force Prodigy base class from the the same site?

Not ShaggySpellsword, but I'd personally recommend to just use Scout or Noble with Force Sensitive and Force Training... after all, any Force Sensitive can take Force talents in place of regular ones anyway, and you get better starting feats and such out of it.
 


I am going to say no new base classes. I think you could easily play a force-tradition just through a different base-class with Force Talents and the force feats.

The treason thing is cool though.
 


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