Nephtys
First Post
Ooanteban
http://starwars.wikia.com/wiki/Image:RorIthh.jpg
[sblock=Background and Personality]
He was spawned onboard the Ithorian Herdship Lulbonomm, one of the few such ships remaining after the wars that tore the galaxy asunder for over a century before his birth. After the destruction of Ithor and the genocide of its people at the hands of the Yuusan Vong the Ithorians numbered no more than a handful of millions, scattered across the galaxy. Half a million of these lived on board Lulbonomm, a tiny enclave of frightened fools clinging to the edges of the galaxy and to what little remained of their decrepit traditions. Hoping to outwait the troubled times before once more rejoining the galactic community, they successfully held on to their neutrality while the Herdship itself was powerful enough to discourage common pirates.
Ooanteban was raised in an atmosphere of fear and grief. The Ithorians dwelled heavily upon their losses, but as he grew up he began to question their passivity. Why did they not strive to rebuild their strength? Why did they not avenge the crimes and humiliations they had suffered? He saw the power inherent in their scientific tradition, the ability to shape life, create it and end it. He saw the weaknesses of the fringe-world colonies they passed and occasionally traded with, their enormous resources and tiny primitive populations. Were not his own people better and wiser than them? Should they not use their resources to rebuild the broken Ithorian race, and then accommodate for the conquered? They posessed the means, the biological know-how to make those words flourish and to clone enough Ithorians to fill them, so why persist in the ways of peace that had only given them weakness and made their people a pitiful remnant nearing extinction?
His questions, first spoken openly with childish innocense then whispered quietly in darkened corners, troubled his elders and when the opportunity came they gratefully left him in the care of the Selkath Jedi Osc Rasstich, a refugee at the time and already halfway fallen to the dark side. The Jedi made quite an impression on the young Ooanteban, who saw in him the power and desiciveness that was so lacking in the Ithorian elders on Lulbunomm. And though the Jedi was a rogue and half-crazed at that there was much he could teach his talented and ambitious pupil. The bond they developed remained uneasy, for Ooanteban could never forget how easily the Jedi had forgiven the Yuusan Vong for their genocide on Ithor and a thousand other worlds, but Osc skillfully turned his pupils attention to a subject he knew would fascinate him. Osc had taken part in the cooperation between the Yuusan Vong Shapers and the Jedi in their terraformation efforts at Onderon, and accompanied by his new apprentice he now returned.
Osc had been correct in his assumption, for he knew that his apprentice held nothing in as high regard as knowlege and the chance to study under the Shapers was too great an opportunity to pass up. The death of Ithor had, after all come about not because the Yuusan Vong were "evil", but because the Ithorians had been weak and ignorant. Ooanteban, in the face of Shaper wisdom and the councel of saner Jedi, could no longer hold on to his hatreds. Even so, it was only a matter of time before he had to leave. Though he had been able to disguise most of the darkness within him from the distracted Jedi on Onderon he knew that could never last. The Shapers were relucant to teach him more than the most superficial parts of their lore and his Master, who had once again "seen the light" grew increasingly bothersome. The Jedi themselves grew less and less impressive by every passing day, a pathetic remnant living out their decrepit traditions much like the Ithorians he had left behind. No, a few months after he had arrived he left quietly in the night on a freighter bound for the Rim.
When he rejoined the enclave onboard Lulbonomm it was as a respected scientist and Jedi. Regaining the trust of his elders he soon gained the research-facilities he had needed for so long and set about testing the theories he had developed. The Elders were fascinated by his approach, his dynamism and skill as he demonstrated the lessons he had learned. Satisfied that the brash young Ithorian had returned as such a wise adult and believing he could contribute much to their community they let him work relatively undisturbed.
Weeks later, when they discovered the perverse abominations he had created they were outraged. Biological weapons, kidnapped children fitted with freakish non-functioning implants, and genetically modified clones growing in vats, bizarre horticultures sending ripples of wrongness trough the force, they saw no merit in what he had created. Facing certain execution he had no option, and no desire, to do other than fight his way out. Putting on a breathing-mask he sent telekinetic forcewaves trough the room, releasing a deadly coctail of toxins into the ships ventilations and slaying the guards sent to arrest him. Running towards the escape pods he did what he could to cause further panic and confusion onboard the ship, disrupting the computer system with Force Lightning and cutting off critical fuel-pipes and evacuation corridors with telekinesis. Slaughtering the frightened herd blocking his way to the escape pods was laughably easy, and as he left the burning ship behind he shed a little tear for the pathetic weakness his people had sunk to.
It did not take him long to get to Coruscant and the new Sith order. Hoping to rediscover forgotten Sith forcepowers of life-mainuplation as well as mastering the Yuusan Vong Shaper lore he has sought the patronage of Darth Maladi to benefit from her wisdom in these areas.
Personality
He's calm, almost tranquil like other Ithorians. He's polite and subdued, an excellent diplomat, but beneath the surface he's simmering with a deep contempt for all life except that which he has moulded himself. He despises the weakness of his own race and is obsessed by the thought of recreating them in his own image.
Concept of Sithiness:
Seeker of Dark knowlege.
[/sblock]
[sblock]
Ithorian Jedi/Sith Apprentice
Jedi 6 lvls: +6bab, Defense bonuses, lightsaber, starting feats, 3 talents, 3 bonus feats, Build Lightsaber
Scoundrel 1 Lvl: +0 bab, def bonus, starting feats, 1 talent.
Sith Apprentice 2 lvls: +2 bab, def bonus, 1 talent, 1 Force technique.
32pt buy
Str:10/00
Dex:12/+1 (14-2)
Con:14/+2
Int:14/+2
Wis:18/+4 (14+2+2)
Cha:18/+4 (14+2+2)
HP: 30+8d10+con http://invisiblecastle.com/find.py?id=1379105 90
Ref: +24 (10+1(Jedi)2(Sith Apprentice)+9(lvl)+1(dex)+1(Improved Defenses))
Fort: +25 (10+1(jedi)2(Sith Apprentice)+9(lvl)+2(fort)+1(Improved Defenses))
Will: +29 (10+1(jedi)2(Sith Apprentice)+9(lvl)+4(wis)+2(Iron Will(Ithorian))+1(Improved Defenses))
Damage Threshold: =25
Bab: 8
M Attack: +8/+3
R Attack: +9/+4
Speed: 6(x5 feet)
Force Points: 10
Destiny Points: ?
Skills: (2+2)x(3+9)=48. *=trained skill
*Knowlege (Life Sciences)..........16 (4+5+2+5)
*Knowlege (Galactic Lore)..........11 (4+5+2)
*Use the Force (and Perception) 18 (4+5+4+5)
*Initiative................................10 (4+5+1)
Languages: Ithorese, Basic, Yuusan Vong, Binary
Free Feats:
Force Sensitivity
Weapon Proficiency (lightsabers)
Weapon Proficiency (simple weapons)
Weapon Proficiency (pistols)
Point blank shot
Iron Will
Feats: 4 regular, 3 bonus:
Force Training (5)
Force Training (5)
Force Training (5)
Force Training (5)
Skill Focus (Use the Force)
Improved Defenses
Strong in the Force (use d8 instead of d6 when using force points for additional dice)
Force Powers:
* Farseeing: Spy on known target.
* Force Grip: DC 25 UtF to inflict 6d6 points of damage and deny the target all actions but a single swift action, against Fort defense. Can be maintained as a standard action. +2d6 for Force Point.
* Force Lightning: 8d6 damage and -1 Condition. UtF against Ref defense, save for half. Spend Force Point for another -1 to condition.
* Force Lightning
* Force Lightning
* Force Slam: 30ft cone 4d6 damage and knock enemies prone, UtF against Fort. +2d6 for Force Point.
* Mind Trick: Utf against Will: Create distracting hallucination, feint, make a Suggestion, cause terror to creature of your level or less. Use Force Point to increase the targets attitude towards you when using Suggestion, one step +1 for every 5 points your UtF check exceeds their Will.
* Mind Trick
* Move Object: 30ft telekinetic movement within 30ft or line of sight. DC 25, up to Huge size object for 6d6. DC 30, up to Gargantuan size object for 8d6. DC 35 for object up to Colossal (frigate) for 10d6 damage. Spend Force point to increase size by one and deal +2d6 damage. Spend Destiny Point to increase size by three categories and deal +6d6 points (maximum size Colossal (station), 16d6)
* Move Object
* Move Object
* Negate Energy: Time: Reaction. UtF against the damage dealt by an energy-weapon attack. May heal yourself by the amount of damage you would have taken using a Force point.
* Negate Energy
* Negate Energy
* Rebuke: Time: Reaction. UtF against one force power directed at you. If the UtF check exceeds the UtF check of the caster by at least 5 you can direct it back at him.
* Rebuke
* Rebuke
* Rebuke
* Surge: Time: Swift action: DC 20 for +30 bonus the Jump checks, increase speed by 30 ft for a round.
* Surge
Talents:
*Power of the Dark Side: When using a Force point to modify an attack roll you can roll twise and take the best result.
*Swift Power: 1/day use a stardard/move action power as a swift action.
*Force Perseption: Use UtF instead of the Perseption skill.
*Visions: Spend Force Point when using the Farseeing power and read your targets past or future.
*Fool's Luck: Spend a Force Point as a standard action to gain a +5 to all skills, or +1 to attack or defense, during the encounter.
Force Techniques:
*Force Point Recovery: Automatically regain one force Point spent during the encounter.
Special abilities:
*Bellow: Standard action, subsonic bellow (1d20+cha level vs Fortitude within 30ft cone, 3d6 sonic damage, save for half. Each use of the ability gives a -1 to his condition.
*Survival Instinct: An Ithorian can reroll any survival check.
*Conditional Bonus Feat: Skill Focus (Knowlege(Life sciences)).
Equipment:
12d4x100 credits= http://invisiblecastle.com/find.py?id=1379102 3400 Credits
Lightsaber (free with Jedi Class) 2d8: 0 cred
Long Range Com Link: 250cred
Credit Chip: 100
Electrobinoculars: 1000
Breath Mask: 200
Datapad: 1000
Concealed Holster: 50 Cred
Simple Robes: ?
Shoes: ?
Basic hygiene: ?
1/2 months upkeep (average): 500 Cred
Credits: 400 C
[/sblock]

http://starwars.wikia.com/wiki/Image:RorIthh.jpg
[sblock=Background and Personality]
He was spawned onboard the Ithorian Herdship Lulbonomm, one of the few such ships remaining after the wars that tore the galaxy asunder for over a century before his birth. After the destruction of Ithor and the genocide of its people at the hands of the Yuusan Vong the Ithorians numbered no more than a handful of millions, scattered across the galaxy. Half a million of these lived on board Lulbonomm, a tiny enclave of frightened fools clinging to the edges of the galaxy and to what little remained of their decrepit traditions. Hoping to outwait the troubled times before once more rejoining the galactic community, they successfully held on to their neutrality while the Herdship itself was powerful enough to discourage common pirates.
Ooanteban was raised in an atmosphere of fear and grief. The Ithorians dwelled heavily upon their losses, but as he grew up he began to question their passivity. Why did they not strive to rebuild their strength? Why did they not avenge the crimes and humiliations they had suffered? He saw the power inherent in their scientific tradition, the ability to shape life, create it and end it. He saw the weaknesses of the fringe-world colonies they passed and occasionally traded with, their enormous resources and tiny primitive populations. Were not his own people better and wiser than them? Should they not use their resources to rebuild the broken Ithorian race, and then accommodate for the conquered? They posessed the means, the biological know-how to make those words flourish and to clone enough Ithorians to fill them, so why persist in the ways of peace that had only given them weakness and made their people a pitiful remnant nearing extinction?
His questions, first spoken openly with childish innocense then whispered quietly in darkened corners, troubled his elders and when the opportunity came they gratefully left him in the care of the Selkath Jedi Osc Rasstich, a refugee at the time and already halfway fallen to the dark side. The Jedi made quite an impression on the young Ooanteban, who saw in him the power and desiciveness that was so lacking in the Ithorian elders on Lulbunomm. And though the Jedi was a rogue and half-crazed at that there was much he could teach his talented and ambitious pupil. The bond they developed remained uneasy, for Ooanteban could never forget how easily the Jedi had forgiven the Yuusan Vong for their genocide on Ithor and a thousand other worlds, but Osc skillfully turned his pupils attention to a subject he knew would fascinate him. Osc had taken part in the cooperation between the Yuusan Vong Shapers and the Jedi in their terraformation efforts at Onderon, and accompanied by his new apprentice he now returned.
Osc had been correct in his assumption, for he knew that his apprentice held nothing in as high regard as knowlege and the chance to study under the Shapers was too great an opportunity to pass up. The death of Ithor had, after all come about not because the Yuusan Vong were "evil", but because the Ithorians had been weak and ignorant. Ooanteban, in the face of Shaper wisdom and the councel of saner Jedi, could no longer hold on to his hatreds. Even so, it was only a matter of time before he had to leave. Though he had been able to disguise most of the darkness within him from the distracted Jedi on Onderon he knew that could never last. The Shapers were relucant to teach him more than the most superficial parts of their lore and his Master, who had once again "seen the light" grew increasingly bothersome. The Jedi themselves grew less and less impressive by every passing day, a pathetic remnant living out their decrepit traditions much like the Ithorians he had left behind. No, a few months after he had arrived he left quietly in the night on a freighter bound for the Rim.
When he rejoined the enclave onboard Lulbonomm it was as a respected scientist and Jedi. Regaining the trust of his elders he soon gained the research-facilities he had needed for so long and set about testing the theories he had developed. The Elders were fascinated by his approach, his dynamism and skill as he demonstrated the lessons he had learned. Satisfied that the brash young Ithorian had returned as such a wise adult and believing he could contribute much to their community they let him work relatively undisturbed.
Weeks later, when they discovered the perverse abominations he had created they were outraged. Biological weapons, kidnapped children fitted with freakish non-functioning implants, and genetically modified clones growing in vats, bizarre horticultures sending ripples of wrongness trough the force, they saw no merit in what he had created. Facing certain execution he had no option, and no desire, to do other than fight his way out. Putting on a breathing-mask he sent telekinetic forcewaves trough the room, releasing a deadly coctail of toxins into the ships ventilations and slaying the guards sent to arrest him. Running towards the escape pods he did what he could to cause further panic and confusion onboard the ship, disrupting the computer system with Force Lightning and cutting off critical fuel-pipes and evacuation corridors with telekinesis. Slaughtering the frightened herd blocking his way to the escape pods was laughably easy, and as he left the burning ship behind he shed a little tear for the pathetic weakness his people had sunk to.
It did not take him long to get to Coruscant and the new Sith order. Hoping to rediscover forgotten Sith forcepowers of life-mainuplation as well as mastering the Yuusan Vong Shaper lore he has sought the patronage of Darth Maladi to benefit from her wisdom in these areas.
Personality
He's calm, almost tranquil like other Ithorians. He's polite and subdued, an excellent diplomat, but beneath the surface he's simmering with a deep contempt for all life except that which he has moulded himself. He despises the weakness of his own race and is obsessed by the thought of recreating them in his own image.
Concept of Sithiness:
Seeker of Dark knowlege.
[/sblock]
[sblock]
Ithorian Jedi/Sith Apprentice
Jedi 6 lvls: +6bab, Defense bonuses, lightsaber, starting feats, 3 talents, 3 bonus feats, Build Lightsaber
Scoundrel 1 Lvl: +0 bab, def bonus, starting feats, 1 talent.
Sith Apprentice 2 lvls: +2 bab, def bonus, 1 talent, 1 Force technique.
32pt buy
Str:10/00
Dex:12/+1 (14-2)
Con:14/+2
Int:14/+2
Wis:18/+4 (14+2+2)
Cha:18/+4 (14+2+2)
HP: 30+8d10+con http://invisiblecastle.com/find.py?id=1379105 90
Ref: +24 (10+1(Jedi)2(Sith Apprentice)+9(lvl)+1(dex)+1(Improved Defenses))
Fort: +25 (10+1(jedi)2(Sith Apprentice)+9(lvl)+2(fort)+1(Improved Defenses))
Will: +29 (10+1(jedi)2(Sith Apprentice)+9(lvl)+4(wis)+2(Iron Will(Ithorian))+1(Improved Defenses))
Damage Threshold: =25
Bab: 8
M Attack: +8/+3
R Attack: +9/+4
Speed: 6(x5 feet)
Force Points: 10
Destiny Points: ?
Skills: (2+2)x(3+9)=48. *=trained skill
*Knowlege (Life Sciences)..........16 (4+5+2+5)
*Knowlege (Galactic Lore)..........11 (4+5+2)
*Use the Force (and Perception) 18 (4+5+4+5)
*Initiative................................10 (4+5+1)
Languages: Ithorese, Basic, Yuusan Vong, Binary
Free Feats:
Force Sensitivity
Weapon Proficiency (lightsabers)
Weapon Proficiency (simple weapons)
Weapon Proficiency (pistols)
Point blank shot
Iron Will
Feats: 4 regular, 3 bonus:
Force Training (5)
Force Training (5)
Force Training (5)
Force Training (5)
Skill Focus (Use the Force)
Improved Defenses
Strong in the Force (use d8 instead of d6 when using force points for additional dice)
Force Powers:
* Farseeing: Spy on known target.
* Force Grip: DC 25 UtF to inflict 6d6 points of damage and deny the target all actions but a single swift action, against Fort defense. Can be maintained as a standard action. +2d6 for Force Point.
* Force Lightning: 8d6 damage and -1 Condition. UtF against Ref defense, save for half. Spend Force Point for another -1 to condition.
* Force Lightning
* Force Lightning
* Force Slam: 30ft cone 4d6 damage and knock enemies prone, UtF against Fort. +2d6 for Force Point.
* Mind Trick: Utf against Will: Create distracting hallucination, feint, make a Suggestion, cause terror to creature of your level or less. Use Force Point to increase the targets attitude towards you when using Suggestion, one step +1 for every 5 points your UtF check exceeds their Will.
* Mind Trick
* Move Object: 30ft telekinetic movement within 30ft or line of sight. DC 25, up to Huge size object for 6d6. DC 30, up to Gargantuan size object for 8d6. DC 35 for object up to Colossal (frigate) for 10d6 damage. Spend Force point to increase size by one and deal +2d6 damage. Spend Destiny Point to increase size by three categories and deal +6d6 points (maximum size Colossal (station), 16d6)
* Move Object
* Move Object
* Negate Energy: Time: Reaction. UtF against the damage dealt by an energy-weapon attack. May heal yourself by the amount of damage you would have taken using a Force point.
* Negate Energy
* Negate Energy
* Rebuke: Time: Reaction. UtF against one force power directed at you. If the UtF check exceeds the UtF check of the caster by at least 5 you can direct it back at him.
* Rebuke
* Rebuke
* Rebuke
* Surge: Time: Swift action: DC 20 for +30 bonus the Jump checks, increase speed by 30 ft for a round.
* Surge
Talents:
*Power of the Dark Side: When using a Force point to modify an attack roll you can roll twise and take the best result.
*Swift Power: 1/day use a stardard/move action power as a swift action.
*Force Perseption: Use UtF instead of the Perseption skill.
*Visions: Spend Force Point when using the Farseeing power and read your targets past or future.
*Fool's Luck: Spend a Force Point as a standard action to gain a +5 to all skills, or +1 to attack or defense, during the encounter.
Force Techniques:
*Force Point Recovery: Automatically regain one force Point spent during the encounter.
Special abilities:
*Bellow: Standard action, subsonic bellow (1d20+cha level vs Fortitude within 30ft cone, 3d6 sonic damage, save for half. Each use of the ability gives a -1 to his condition.
*Survival Instinct: An Ithorian can reroll any survival check.
*Conditional Bonus Feat: Skill Focus (Knowlege(Life sciences)).
Equipment:
12d4x100 credits= http://invisiblecastle.com/find.py?id=1379102 3400 Credits
Lightsaber (free with Jedi Class) 2d8: 0 cred
Long Range Com Link: 250cred
Credit Chip: 100
Electrobinoculars: 1000
Breath Mask: 200
Datapad: 1000
Concealed Holster: 50 Cred
Simple Robes: ?
Shoes: ?
Basic hygiene: ?
1/2 months upkeep (average): 500 Cred
Credits: 400 C
[/sblock]
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