comrade raoul
Explorer
To get a sense of the new Saga Edition rules, I thought I'd stat up a pair of high-level characters. This might give you a sense of the way the system plays at high levels, as well as possible balance issues and the way a Saga Edition character can kick butt. Each took about an hour or two to create, but I'm a complete novice about the rules. I'll add commentary in the next post.
First, here's a ranged attacker.[sblock]Shoots First, CL 20
Medium Human scout 3/scoundrel 3/soldier 5/gunslinger 9
Destiny 3, Force 15
Init +25; Senses Perception +16
Languages Basic, Shryriiwook
Defenses Reflex 39 (flat-footed 34), Fortitude 36, Will 33
hp 196, threshold 36
Speed 6 squares
Melee unarmed +19 (1d4+11)
Ranged heavy blaster pistol +24 (3d8+16/x3) or
Ranged heavy blaster pistol +24 (4d8+16/x3) with Rapid Shot or
Ranged heavy blaster pistol +24 (4d8+16/x3) with Rapid Shot and heavy blaster pistol +24/+24 (4d8+16/x3) with Rapid Shot and Double Attack or
Ranged heavy blaster pistol +20 (4d8+16/x3) with Rapid Shot and heavy blaster pistol +20/+20/+20 with Rapid Shot and Triple Attack
Base Atk +18, Grp +19
Atk Options Double Attack, Dual Weapon Mastery, Keen Shot, Point Blank Shot, Precise Shot, Rapid Shot, Sneak Attack +1d6, Trigger Work, Triple Attack
Special Actions Improved Quick Draw
Abilities Str 13, Dex 20, Con 18, Int 12, Wis 12, Cha 8
Talents Acute Senses, Dastardly Strike, Devastating Attack (pistols), Improved Quick Draw, Keen Shot, Multiattack Proficiency (pistols x3), Sneak Attack +1d6, Trigger Work, Weapon Specialization (pistols)
Feats Armor Proficiency (light, medium), Double Attack (pistols), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shake It Off, Skill Focus (Initiative) Triple Attack (pistols), Triple Crit (pistols), Weapon Proficiency (pistols, rifles, simple weapons), Weapon Focus (pistols)
Skills Endurance +19, Initiative +25, Mechanics +16, Perception +16, Stealth +20
Possessions two heavy blaster pistols, concealed holsters, tool kit, expensive clothes[/sblock]Now for a Jedi.[sblock]Dancing Lights, CL 20
Medium Kel Dor Jedi 7/scoundrel 1/Jedi Knight 9/Jedi Master 3
Destiny 3, Force 17, Strong in the Force
Init +24, Senses Improved Sense Surroundings; Use the Force +24
Languages Basic, Kel Dor
Defenses Reflex 39 (flat-footed 33), Fortitude 35, Will 37; Block, Deflect, Soresu
hp 152; Threshold 35
Immune fear effects
Speed 6 squares
Melee lightsaber +28 (2d8+24/19-20, x3) or
Melee lightsaber +26 (3d8+24/19-20, x3) with Rapid Strike
Ranged blaster pistol +25 (3d6+10)
Atk Options Acrobatic Strike, Fortune’s Favor, Rapid Strike
Special Actions Juyo, Resilience, Serenity
Force Powers Known (Use the Force +24): battle strike (2), force grip, force stun, mind trick, negate energy, rebuke (2), surge (2)
Force Secrets Quicken Power, Multitarget Power
Force Techniques Force Point Recovery (3), Improved Sense Surroundings
Abilities Str 8, Dex 22, Con 12, Int 10, Wis 18, Cha 18
Talents Ataru, Block, Deflect, Force Intuition, Force Perception, Fortune’s Favor, Greater Weapon Focus (lightsabers), Juyo, Resilience, Soresu, Vapaad, Weapon Specialization (lightsabers)
Feats Acrobatic Strike, Force Sensitivity, Force Training (2), Rapid Strike, Running Attack, Skill Focus (Use the Force), Strong in the Force, Triple Crit (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Acrobatics +21, Use the Force +24
Possessions lightsaber (self-built), Jedi robes, blaster pistol, protective goggles, antitox breath mask[/sblock]
First, here's a ranged attacker.[sblock]Shoots First, CL 20
Medium Human scout 3/scoundrel 3/soldier 5/gunslinger 9
Destiny 3, Force 15
Init +25; Senses Perception +16
Languages Basic, Shryriiwook
Defenses Reflex 39 (flat-footed 34), Fortitude 36, Will 33
hp 196, threshold 36
Speed 6 squares
Melee unarmed +19 (1d4+11)
Ranged heavy blaster pistol +24 (3d8+16/x3) or
Ranged heavy blaster pistol +24 (4d8+16/x3) with Rapid Shot or
Ranged heavy blaster pistol +24 (4d8+16/x3) with Rapid Shot and heavy blaster pistol +24/+24 (4d8+16/x3) with Rapid Shot and Double Attack or
Ranged heavy blaster pistol +20 (4d8+16/x3) with Rapid Shot and heavy blaster pistol +20/+20/+20 with Rapid Shot and Triple Attack
Base Atk +18, Grp +19
Atk Options Double Attack, Dual Weapon Mastery, Keen Shot, Point Blank Shot, Precise Shot, Rapid Shot, Sneak Attack +1d6, Trigger Work, Triple Attack
Special Actions Improved Quick Draw
Abilities Str 13, Dex 20, Con 18, Int 12, Wis 12, Cha 8
Talents Acute Senses, Dastardly Strike, Devastating Attack (pistols), Improved Quick Draw, Keen Shot, Multiattack Proficiency (pistols x3), Sneak Attack +1d6, Trigger Work, Weapon Specialization (pistols)
Feats Armor Proficiency (light, medium), Double Attack (pistols), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shake It Off, Skill Focus (Initiative) Triple Attack (pistols), Triple Crit (pistols), Weapon Proficiency (pistols, rifles, simple weapons), Weapon Focus (pistols)
Skills Endurance +19, Initiative +25, Mechanics +16, Perception +16, Stealth +20
Possessions two heavy blaster pistols, concealed holsters, tool kit, expensive clothes[/sblock]Now for a Jedi.[sblock]Dancing Lights, CL 20
Medium Kel Dor Jedi 7/scoundrel 1/Jedi Knight 9/Jedi Master 3
Destiny 3, Force 17, Strong in the Force
Init +24, Senses Improved Sense Surroundings; Use the Force +24
Languages Basic, Kel Dor
Defenses Reflex 39 (flat-footed 33), Fortitude 35, Will 37; Block, Deflect, Soresu
hp 152; Threshold 35
Immune fear effects
Speed 6 squares
Melee lightsaber +28 (2d8+24/19-20, x3) or
Melee lightsaber +26 (3d8+24/19-20, x3) with Rapid Strike
Ranged blaster pistol +25 (3d6+10)
Atk Options Acrobatic Strike, Fortune’s Favor, Rapid Strike
Special Actions Juyo, Resilience, Serenity
Force Powers Known (Use the Force +24): battle strike (2), force grip, force stun, mind trick, negate energy, rebuke (2), surge (2)
Force Secrets Quicken Power, Multitarget Power
Force Techniques Force Point Recovery (3), Improved Sense Surroundings
Abilities Str 8, Dex 22, Con 12, Int 10, Wis 18, Cha 18
Talents Ataru, Block, Deflect, Force Intuition, Force Perception, Fortune’s Favor, Greater Weapon Focus (lightsabers), Juyo, Resilience, Soresu, Vapaad, Weapon Specialization (lightsabers)
Feats Acrobatic Strike, Force Sensitivity, Force Training (2), Rapid Strike, Running Attack, Skill Focus (Use the Force), Strong in the Force, Triple Crit (lightsabers), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Acrobatics +21, Use the Force +24
Possessions lightsaber (self-built), Jedi robes, blaster pistol, protective goggles, antitox breath mask[/sblock]
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