Healing is pretty poor, as well. You get a bucket of HP at first level, but no way beyond rest to recoup any but a few of those HP. Additionally, with Skill Focus and Trained early on, about 2nd level or so, it actually is better to use First Aid on an injured teammate with a low Con than Surgery, since capping out and adding points to the First Aid roll is easy while Surgery does always run the risk of death.
My Ithorian has the Vital Transfer power and first use I rolled the maximum result ... character with 32hp, down to 2hp, and my maxed out Vital Transfer gave him, oooo, 8hp. Not exactly D&D healing, which is fine, but after any significant combat we have to rest for a long time before we're ready for battle, since weapons do so much damage, characters have so many hit points, but there are no means by which to recover them.