Bloodweaver1: Sorry I didn't do this sooner, but I've been operating on precious little sleep this weekend.
Attributes & Skills are explained in the player's handouts. They're general explanations, but they should suffice in giving you an idea of what can be done with what skills.
As far as character creation goes, each race has attributes that look like this:
Dexterity 2d/4d
Knowledge 2d/4d
Mechanical 2d/4d
Perception 2d/4d
Strength 2d/4d
Technical 2d/4d
The number before the slash isthe minimum value for that attrivute, and the number after the slash is the maximum. The above attributes represent humans, and as such, no human will have an attribute below 2d or above 4d, barring character advancement or certain debiitating effects. Each attribute acts as a base score for each skill it governs.
Example: johhny has Dexterity 3d, and no dice in Pick Pocket (A dexterity skill). Essentially, he picks pockets using only natural talent and luck. he has no actual knowledge of how to pick pockets. johhny attempts to swipe a datapad from an Imperial Officer without his knowledge, so he rolls his Deterity score of 3d. If the result meets or beats the DC, johhny is successful. If the result is lower than the DC, Johhny fails, and the officer notices the attempt.
Skills increase the dice pool for a particular skill, and represent training or accumulated knowledge in a given field. he invests 2d in Pick Pocket, bringing his total dice pool up to Pick Pocket 5d (3d dexterity + 2d pick pocket). Now when he tries to swipe that datapad, he rolls 5d, and manages to lift it without the officer noticing.
Starting characters receive 18d worth of attributes, and an additional 7d of skills.
They might allocate it like so
DEX 3d
KNO 3d
MECH 3d
PER 3d
STR 4d
TECH 2d
The same character might have also bought the following skills: Blaster 4d (+1d increase over DEX), Alien Species 4d (+1d increase over KNO), Brawling 5d (+1d increase over STR), Blaster Repair 3d (+1d increase over TECH), and Dodge 5d (+2d increase over DEX). now the character has spent 6d of his inital 7d for skills.
The player then decides he wants to be known as a marksman with heavy blaster pistols. He breaks his remaining 1d into 3 pips. Each pip may be used to advance a skill by +1, or to advance a specialization by +1d. The player uses one for heavy blaster pistols, so his blaster skill becomes Blaster 4d: Heavy Blaster Pistols 5d
Example: After serving several years in the Spice Mines of Kessel for getting caught by the Imperial Officer previously, Johhny has decided to learn how to pick pocket properly.
That's all you really need to know about character creation. If you have any questions, feel free to ask.