Star Wars: We Joined the Rebellion for This?! OOC

Ok, here is a draft of Kel to start with. I need to finish off feats and equipment. Suggestions? Is armor so important that I should take a proficiency? Feat suggestions?

[sblock=Character Sheet]
Kel Dvarik
Duros male, Scout 6

Str 8 -1
Dex 20 +5
Con 14 +2 (+ 1 level increase)
Int 14 +2
Wis 11 +0
Cha 9 -1

Vitality: 6d8+12
Wounds: 14
Defense: 19 (10 base + 4 class + 5 dex )
DR (Armor):
Reputation: +1
Initiative: +5

BAB: +4
Attack:

SAVES
Fort +5 (+ 3 base + 2 con)
Ref +8 (+ 3 base + 5 dex)
Will +3 (+ 3 base + 0 wis)

Skills 72
Climb +4 (5 ranks, -1 str)
Computer Use +4 (2 ranks, +2 int,)
Hide +13 (8 ranks, +5 dex)
Jump +1 (2 ranks, -1 str)
Knowledge: Wilderness Lore +6 (4 ranks, +2 int)
Listen +9 (9 ranks, +0 wis)
Move Silently +13 (8 ranks, +5 dex)
Pilot +7 (2 ranks, +5 dex)
Repair +4 (2 ranks, +2 int)
Search +11 (9 ranks, +2 int)
Spot +9 (9 ranks, +0 wis)
Survival +9 (9 ranks, +0 wis)
Swim +2 (3 ranks, -1 str)


Feats:
Track
3


Class Features:
Simple Weapon Group Proficiency, Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Trailblazing, Heart +1, Uncanny Dodge, Evasion, Skill Mastery (Spot), Extreme Effort

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Fenris, since armor only applies to wound damage, I generally think it's not worth the trouble (especially with your high DEX)
 

Dire Lemming said:
Eh, Issachar wouldn't mind if they didn't get into combat, he's not so good at that. Then again, he wouldn't have much to do if no one ever got hurt. :p


You just keep Cyd healthy, and he'll cover Issacher in combat!

-
 

Elephant said:
Fenris, since armor only applies to wound damage, I generally think it's not worth the trouble (especially with your high DEX)


Still, though, a couple points knocked off damage applied to wounds could just allow a PC to survive a shot he wouldn't normally.
 

Honestly, armour is really a matter of taste when it comes to Star Wars.

Its rarely used by non-military organizations, and even then, beyond the Empire, its never very extensive. You get the few oddballs here and there, but especially with how the Revised rules work, I've always found the benefits of a high Dex outweigh armour.

But that's just me. :)
 

Rhun said:
Still, though, a couple points knocked off damage applied to wounds could just allow a PC to survive a shot he wouldn't normally.

True. Having looked over the armor section again, I see that there are some circumstances where armor might be helpful.

For most characters, a combat jumpsuit's only downside is the armor check penalty. My rule of thumb is that armor isn't worth it if it slows you down or reduces your Defense.
 


Ankh-Morpork: Is a blaster cannon OK as equipment? Also, would you allow a bipod attachment for a heavy repeating blaster that reduces the penalties for using it while prone? (normally, using a heavy repeating blaster without a tripod or other mount puts an extra -2 penalty on attack rolls)
 

Dire Lemming said:
But...but...but... Boba Fett!

If everyone was as armoured as him, he wouldn't be nearly as amazing. :p

Elephant said:
Ankh-Morpork: Is a blaster cannon OK as equipment? Also, would you allow a bipod attachment for a heavy repeating blaster that reduces the penalties for using it while prone? (normally, using a heavy repeating blaster without a tripod or other mount puts an extra -2 penalty on attack rolls)

Bipod/tripod mounts for a weapon like that are fine.

Though the thing is...carrying a weapon like that, or especially a blaster cannon(which is a huge weapon), is going to be both hard to lug around and pretty much impossible to conceal. Not saying you can't have one, but the group is being dropped off with no base or anything like that. Everything you guys have you carry. And the Imperials aren't exactly big fans of civilians walking around with heavy weaponry. :p
 

Ankh-Morpork Guard said:
Bipod/tripod mounts for a weapon like that are fine.

Though the thing is...carrying a weapon like that, or especially a blaster cannon(which is a huge weapon), is going to be both hard to lug around and pretty much impossible to conceal. Not saying you can't have one, but the group is being dropped off with no base or anything like that. Everything you guys have you carry. And the Imperials aren't exactly big fans of civilians walking around with heavy weaponry. :p

Three cheers for heavy blaster pistols!
 

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