Star Wars: We Joined the Rebellion for This?! OOC

Ankh-Morpork Guard said:
If everyone was as armoured as him, he wouldn't be nearly as amazing. :p

Bipod/tripod mounts for a weapon like that are fine.

Though the thing is...carrying a weapon like that, or especially a blaster cannon(which is a huge weapon), is going to be both hard to lug around and pretty much impossible to conceal. Not saying you can't have one, but the group is being dropped off with no base or anything like that. Everything you guys have you carry. And the Imperials aren't exactly big fans of civilians walking around with heavy weaponry. :p

Aww, man, it's the "I'm not officially banning it, but you still can't have it" speech :(

What about a light repeater? Is there a way that would be viable (maybe some sort of permit), or would carrying it off the space transport still be holding a giant "STORMTROOPERS SHOOT ME!" sign?

Actually, that makes me think of something else. I need pre-mission intel.
* Is our team known as "Rebel Terrorists", or can we blend in and not get arrested by every stormtrooper who crosses our path?
* What kind of op is this? Pure recon? Rescue? Investigative?
* How much do we expect to tangle with the Imperial authorities? Should we go in trying to escape notice, or should we plan on stiff resistance and heavy combat?
* How are we supposed to get off the planet at the conclusion of the mission? Do we need to book passage with a smuggler? Steal an imperial shuttle? Rendesvous with an Alliance ship for evac? That will affect our planning quite a bit, I think.
 
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Elephant said:
Aww, man, it's the "I'm not officially banning it, but you still can't have it" speech :(

Not at all. Just pointing out that this is military grade heavy weaponry that isn't exactly easy to get a hold of. Any local government wouldn't exactly be too friendly with random people just coming off a ship with a huge blaster cannon(note that they are quite large weapons).[/QUOTE]

What about a light repeater? Is there a way that would be viable (maybe some sort of permit), or would carrying it off the space transport still be holding a giant "STORMTROOPERS SHOOT ME!" sign?

Actually, that makes me think of something else. I need pre-mission intel.
* Is our team known as "Rebel Terrorists", or can we blend in and not get arrested by every stormtrooper who crosses our path?
* What kind of op is this? Pure recon? Rescue? Investigative?
* How much do we expect to tangle with the Imperial authorities? Should we go in trying to escape notice, or should we plan on stiff resistance and heavy combat?
* How are we supposed to get off the planet at the conclusion of the mission? Do we need to book passage with a smuggler? Steal an imperial shuttle? Rendesvous with an Alliance ship for evac? That will affect our planning quite a bit, I think.

Here's as specific on the pre-mission stuff I'll give you until we get moving...mainly due to the fact that there is very little intel to give in the first place.

-The team isn't known. You'll be dropped off on the planet by a Rebel sympathizer but not someone that, as far as the Rebellion knows, is known by the Empire itself.
-The mission is a mix of rescue and investigation. The overall goal is to get the supposed informant off the planet...but so little actual information is known about him that you'll have to do some investigating and information gathering.
-Well, you guys are going in to get an Imperial officer out...so you'll definitely be running into Imperial authorities.
-Getting off the planet is going to be up to you. The fact that there's so little known about this informant pretty much limits any forward planning in that respect, especially.

Thing is, post-Yavin, the Empire has clamped down hard on the worlds it has under its control, especially in the Outer Rim. Where there was a light force, relatively, seen in the movies on the planet, its well known that the Empire has strengthened its troop base on planets like Tatooine, especially with its connection to the Death Star events.

This is one reason I'm NOT saying "no" to heavy weaponry. You very well might need it. BUT, the Imperials aren't going to let people just run around with large weapons that can't be concealed. A light repeating blaster is, as the core book states, heavily restricted beyond military use. Documents could be held for its use, but with the Empire as it is, actual documentation can mean nothing at all.

Of the heavier type weapons, the light repeating blaster is probably the most likely to be concealed, but that doesn't mean it still might not attract any attention. This isn't me saying anything specific will happen in game related to any of these weapons...just due warnings based on the state of the galaxy.
 

Major Edmund Karr
Human male, Noble 4/Soldier 2

Str 10 +0
Dex 15 +2 (+ 1 level increase)
Con 14 +2
Int 14 +2
Wis 14 +2
Cha 14 +2

Vitality: 4d6+2d10+12
Wounds: 14
Defense: 18 (10 base + 4 class + 2 dex +2 Def. Martial Arts)
DR (Armor): 2
Reputation: +3
Initiative: +2

BAB: +5
Attacks:
+7 (3d8, blaster carbine 20m)
+3/+3 (3d8 each, blaster carbine, MF)
+7 (3d8, heavy blaster 8m)
+3/+3 (3d8 each, heavy blaster, MF)
+7 (3d6, blaster 10m)
+3/+3 (3d6 each, blaster, multifire mode)
+7 (4d6+1, frag grenade)
+7 (DC 15 contact/DC 12 blast radius, Stun grenade)
+5 (1d4+2, karate chop)
+5 (1d4, knife)
+7 (1d4, knife, thrown 2m)

SAVES
Fort +6 (+ 1 Noble +3 Soldier + 2 Con)
Ref +4 (+ 2 Noble +0 Soldier + 2 Dex)
Will +6 (+ 4 Noble +0 Soldier + 2 Wis)

Skills 72
Computer Use +4 (2 ranks, +2 Int)
Demolitions +3 (1 rank, +1 Int)
Diplomacy +7 (5 ranks, +2 Cha)
Disable Device +3 (1 rank CC, +2 Int)
Handle Animal +3 (1 rank CC, +2 Cha)
Hide +8 (4 ranks CC, +2 dex, Stealthy)
Intimidate +7 (5 ranks, +2 Cha)
Knowledge: Tactics +3 (1 rank, +2 Int)
Knowledge: World Lore +3 (1 rank, +2 Int)
Listen +8 (4 ranks CC, +2 wis, Alertness)
Move Silently +8 (4 ranks CC, +2 dex, Stealthy)
Repair +3 (1 ranks, +2 int)
Sense Motive +7 (5 ranks, +2 Cha)
Spot +8 (4 ranks CC, +2 wis, Alertness)
Treat Injury +11 (9 ranks, +2 Wis)
Tumble +7 (5 ranks, +2 Dex)

Feats:
Alertness
Stealthy
Point Blank Shot (Soldier bonus)
Martial Arts
Defensive Martial Arts

Class Features:
Armor Proficiency (light)
Weapon Group Proficiency (blaster pistols, blaster rifles, simple weapons, vibro weapons, heavy weapons)
Bonus Class Skill (Tumble)
Favor +2
Inspire Confidence
Resource Access
Coordinate +1

Equipment:

Combat gloves
Blaster Carbine
Heavy Blaster Pistol
Blaster Pistol
Knives (4)
Frag Grenades (2)
Stun Grenades (4)

Blast Helmet & Vest

electrobinoculars
field kit
comlink
credit chip
ascension gun (2)
power packs (8)

energy cells (5)
liquid cable dispensers (2)
medikit (4)
medpack (2)

650 credits
 
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Elephant said:
If a blaster carbine, blaster rifle, or sporting blaster rifle is viable, I'd like to add one of those to my equipment list. Ditto for a Vibroblade. Will those be something we can get away with, or would their illegal status cause undue attention?

Pretty much all of those listed could be concealed without too much trouble. The only very large weapon on that list would be the sporting rifle, but that could be argued away very easily as for...well, hunting.

But I don't think you should be so worried about the more 'normal' weapons. But things like Blaster Cannons and Heavy and Ligh Repeating Rifles are pretty much only found in the hands of military organizations or similar groups. On a planet like Tatooine, the Empire isn't going to be friendly to anyone that isn't in their employ carrying something with the firepower those things have. But beyond that, it IS still a haven for the scum of the galaxy so rifles, carbines, heavy pistols, etc aren't going to be as restrcited or payed any attention to as long as the person isn't flaunting it openly.
 


possum said:
But how many real Mandalorians are there in this time period? Spar? Shyssa? Are there any others that really wave the Mando banner?

What? No I was just saying that because every thread about Original Star Wars has to mention Boba Fett at least once. :p But on that subject anyone know whatever happened to the ARC Troopers? Or for that matter any of the other varient troopers that were around during the Clone War but are gone by now.
 

Dire Lemming said:
What? No I was just saying that because every thread about Original Star Wars has to mention Boba Fett at least once. :p But on that subject anyone know whatever happened to the ARC Troopers? Or for that matter any of the other varient troopers that were around during the Clone War but are gone by now.

I could tell, but it'll be a Sacrifice spoiler...
 


Dire Lemming said:
What? No I was just saying that because every thread about Original Star Wars has to mention Boba Fett at least once. :p But on that subject anyone know whatever happened to the ARC Troopers? Or for that matter any of the other varient troopers that were around during the Clone War but are gone by now.
A few lived...most didn't.

That's the basic explanation. :)
 


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