Celebrim
Legend
But how to graft this on WEG D6, I have no clue, if it's even something you like or could see working.
If I ever get ahold of the D6 IP or get drafted as the lead designer on a new edition of D6 Star Wars I will definitely take those ideas into account. It's a more narrative mechanic than was common back in 1987 when the game was designed, but I can definitely see having a tension meter that scales up how powerful a force point is to encourage saving them until the scene becomes more desperate. I'm not familiar with Blades in the Dark beyond reading the rules, but I feel there is a somewhat similar mechanic there that is nagging me on the edge of my conscious. Maybe it's some other game but I feel like there is a game that as the consequences of failure ramp up, the players abilities effectively ramp up to face the challenges.