Apology accepted, no worries. That said, I'm not sure I agree with you, at least with the respect of the balance pertaining to older editions. I might put forward the suggestion that older editions (I'll use 1st as my example) were still balanced... just not balanced in the same way as a 3rd or 4th ed game.
Lets look at the Fighter and Wizard since they are really diametric opposites. IME at low level (say up to 4th) the fighter does do a lot of the heavy lifting. A wizard is extremely limited in what he can do on a given day and needs a lot of support to do it. In my group however it's the Wizard to tends to take over the role of managing the 'supplementary' party members. At first level everyone, even the fighter is pretty squishy so most parties gravitate towards multiple hirelings, or charmed men at arms if the wizard has that spell. This bulks out their battle line and gives the wizard something to do after he's fired off his sleep spell for the day.
In the middling levels (say 5th to 9th) the two classes are pretty well balanced with each other on a 1-1 basis. The wizard starts getting some of his really nice damage spells and the fighter starts to develop a sizable chunk of hitpoints.
After "name level" the roles change. Fighters begin to concern themselves with stronghold management, thieves start running their guilds, priests found churches, and wizards lock themselves in towers and research spells. The wizard might be able to cast cloudkill at 12th level, but the fighter can lead a few thousand followers into battle. In the end, particularly if the campaign has built up to this point from low levels it really does balance out. Both classes still rely on each other... the wizard can't defend his tower all alone and the fighters army is vulnerable to magical attacks, it's just the scale has changed.
Very true. Good points. However, in 4th Ed, the classes are balanced at all levels.
That said there are some horrendously imbalanced systems out there. That do have dedicated (albeit small) followings. RIFTS springs to mind as the picture perfect example of this. With a good GM and some sort of a 'table contract' regarding power level then even RIFTS can be a lot of fun despite (and in some ways because of) how imbalanced it is.
RIFTS doesn't sell at all at my LGS, and no one that I know plays (or has played) it with the exception of one REALLY REALLY old guy, who makes it a point to play old, washed-up RPG's. I don't think I'd quite consider RIFTS or GURPS a contender with D&D 4e, Saga Edition, or the Dark Heresy/Rogue Trader/Deathwatch stuff.
Just because they don't have the numbers of players as, say, 4e (and whether 4e has the numbers as, say, 3e, or even older editions, is debatable) doesn't mean they're not good or that nobody likes them
I never said that, directly. I said that the newer editions of these RPG's very directly have a larger player base and better reputation because they are simply better games. Better quality of games means more sales which means more players.
I like watching boxing, even if MMA has come to eclipse it in popularity. Is boxing somehow inferior to MMA because of that? That would be a silly argument for me to try to make (and I wouldn't try to make it; I think boxing is better

).
No, Boxing is just inferior to MMA because Boxing is boring. MMA has boxing in it, but is not limited to it. Boxing as a fighting style is still prominent and important in MMA though, as one of the latest UFC's had a guy named George St-Pierre
jab his way to a victory in a sport where nearly any fighting style goes. UFC is much cooler.
As for "balance," I like how 4e balanced the classes and races. That doesn't mean that such balance makes for an inherently better gaming experience.
Really? So you and your gaming buddies prefer that one of you be the center of attention and the only competent party member because "that's more fun"? I'm confused at why you're saying balance isn't fun...
D&D hit the height of its popularity right when it was as unbalanced as it ever would be, and it's arguable that those numbers were recovered with the advent of 3e. At the least, D&D is nowhere near the cultural phenomenon it was back then - I know, because I was playing during that era, and there is nowhere near the excitement now amongst players, non-players, and the media over the game, of any edition, as there was then. Doesn't mean 4e is not a good game, just as "balance" doesn't mean it's a better game somehow.
Okay, you're quite wrong here. Go and watch the PAX 2010 D&D game that WotC's Chris Perkins DM'd, and read the dozens of pages of comments on each video. There was likely more press and advertising of the hobby in that one event than 2nd ed ever had. There are conventions held world-wide where tens of thousands of geeks pour out of the wood-work to get their game on over a weekend at a convention center, and this phenomenon has really only been popular over the last decade or two, growing and almost doubling in the last 10 years alone.
Besides, just because something is the flavor du jour doesn't mean everything that came before is somehow deficient.
Again, never said that, just saying again that the current systems have a much larger player base because they're better and I'm sorry, but better means more popular (see my above comment on the same thing).
In the end, it's whether a game is enjoyable to play that makes it "superior," which is a word I would hesitate to use for something as subjective as a game.
And I have not had the extremely high level of enjoyment with the older crap than I've had with 4e and Saga. I can't wait for 5th Ed and FFG's SWRPG (I bet they are the ones that bought the license) as they will be from competent companies who are dedicated to playtesting, finding balance, and making the game as enjoyable as possible.
And "led" is the past tense of "lead." One of my pet peeves.
Well that's nice, but you mis-read my post if you read "lead" as "led" and not "lead" as a title, as in "the LEADING designers" as in "head designers".
No way. The number of players in the 1e/2e era outstrips today's numbers. The numbers have been discussed quite a bit, especially in the early 3e era, but it would surprise me if the number of D&D players today even comes close to the number in the '80s.
I don't have the numbers myself, but I seriously doubt that's even remotely true. D&D Insider accounts alone probably rival sales of D&D books in the 80's, and that's not including stuff bought at hobby retailers, online, or at conventions...
Yeppers. The dude lost me when he replied to me saying "none of this means anything to (him)". If he's going to start off like that, he's only worth ignoring. I didn't even finish reading the rest of his post.
lol. None of those names meant anything to me. Did I hurt your feelings over that statement? Well that's a shame, because I don't care about some guy who wrote some stat-blocks for a pre-established game, and helped write a horribly imbalanced game system, sorry.
AD&D 2E is still a very popular edition of the game. There are still new products being published for it today by niche-focused and small time publishers. If you look at over at the Dragonsfoot forums, you'll find a huge, world-wide community still using AD&D 2E (and OD&D, and AD&D 1E) as their favorite D&D system of choice.
Niche-focused and small time publishers? Well, there are thousands of hobbies that still have a small group of people dedicated to them, but that doesn't make them popular or better hobbies does it? The fact that there are less people dedicated to 1st and 2nd ed (as you have admitted here) specifically means that people are playing the new stuff and not the old stuff. Hmmm... I wonder why that is...
Wizards is the monster it is today (no pun intended) because each edition has gotten better and better in the areas of balance, fun, ease of play, and ability to draw in new players.
Sure, the game might have been the only thing in town 25 years ago, but that doesn't mean it is indefinitely the most interesting and fun edition. There's always a better game, there's always a better system, and Wizards (and other companies) will continue to release better versions of what we're playing.