Starcraft 2: it's official

Kaodi said:
Somewhere it was stated that Blizzard is not looking to make another MMO using the same formula as WoW.
Got a link for this? I find it hard to believe, myself. I would also want to know what is meant by "formula."
 
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Whizbang Dustyboots said:
Got a link for this? I find it hard to believe, myself. I would also want to know what is meant by "formula."


I think its the whole "run around + kill / loot mob = primary character advancement" thing
 
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WizarDru said:
I take it you haven't watched any of the gameplay movies, yet? Go to gametrailers and see for yourself. You might be fooled into thinking that it's 2D because the graphics are of the same basic design (albeit significantly enhanced).

Well, it doesn't seem to have the weird WC3 3D terrain mostly. :)

Bye
Thanee
 

After viewing the gameplay video (taking several hours to download the 1280 one) I have to find my jaw where it fell on the floor...

[SNICK]

Ah. There we go. And now I can say... Wow. The graphics and animations for this game are incredible. The details in the warping effects, the sparks and arcs of energy coming off the weapons when powerful beams are fired, the way victims just sort of swirl away into the Black Hole- even the mushroom clouds left behind by the nukes. It's all incredibly beautiful, and indubitably Starcraft.

Thanee said:
Well, it doesn't seem to have the weird WC3 3D terrain mostly. :)
To be sure, this demo took place on a space platform, and WC3 terrain was designed to look like standard hills and planetbound terrain for the most part. The SC2 terrain we've seen so far is just for an artificial platform floating in space, and naturally the lines and delineations between levels would be sharp and geometric that way. Did you notice that the Reapers jump down at least two levels before they reach the bottom and use their jets to jump back up and take out the Immortals? I'll bet SC2 has just as many internal height levels as WC3, if not more- it's just that the map's choice of terrain will dictate what the transitions between levels look like.
 

Relique du Madde said:
I think its the whole "run around + kill / loot mob = primary character advancement" thing
So, the formula for every CRPG ever and every MMORPG except Sims Online? (And I'd say that WoW and LOTRO actually move quests, not killing, central stage, especially as compared to predecessors like EverQuest and Dark Age of Camelot.)
 

Imagine a multiplayer Starcraft FPS. Like Battlefield 2, but with templars, siege tanks, and ultralisks. I'd hit that.
 

I love the animations for the Zerg tunnels too. I want to see more of the Zerg units in general, actually. Also, I love how the little character animations would pop up after each stage. It's as if they're going 'HA HA. Now what ya gonna do?' :lol:
 



Ankh-Morpork Guard said:
/high five

Protoss are where its at!
Truly. From a storytelling point of view, the Protoss are the only race you have any real sympathy for in the game. They're the ones who constantly have to hold back the Zerg threat from overrunning the galaxy proper. And despite some intrigues among their rulers, they never lose sight of what needs to be done in the end.
 

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