(Psi)SeveredHead said:(Dark Templar PCs? Good luck balancing them!) and is a woefully underdeveloped universe on top of that.
Calico_Jack73 said:1) Why couldn't the Dark Templar be a PRC and a hard to qualify for one on top of that?
2) Personally I see the fact that it is underdeveloped as a strength, not a weakness. It allows the GM to do whatever they want with it.
questing gm said:So ME.....
Although i would like to see how they adapt the rules from Ghost rather than the strategy game itself
(Psi)SeveredHead said:I'm a HUGE StarCraft fan, but still I'd have to say no.
Future RPG settings are really hard to design. StarCraft isn't Firefly; it's far removed from real-life, which creates problems when it comes to players ... solving problems. It also creates a large number of balance problems (Dark Templar PCs? Good luck balancing them!) and is a woefully underdeveloped universe on top of that. At least it isn't Star Trek; between a zillion alien races, overpowered phasers and transporters that would nearly be unplayable.
Maybe if there were several more well-written novels, they stopped making powered armor so uber, found a way of keeping PCs out of vehicles like Wraiths and Goliaths, made Ghosts "playable" or banned them and ensured that Protoss were NPC-only I'd be interested, but I doubt the designers would try to keep the vehicle, Ghost and Protoss fans out of the game.
hong said:So... you want to take out half of what makes Starcraft fun, and publish it?
Eh. If RIFTS can succeed, anything can.(Psi)SeveredHead said:I think that would reduce the already-small customer base. I don't think it's really possible to do right. It wasn't designed as an RPG. It's only a lucky break (like Firefly) where a sci-fi setting that isn't designed as an RPG can be adapted.