D&D 5E Stargate D&D 5e details from gencon

Nah, hit points mean anything. That’s their strength.

I mean how many movie hero’s have been shot point blank to carry on through the movie bleeding buckets but fighting like they warmed up and stretched and are at the peak of thier training, unharmed.
Heck in Stargate SG-1, Oneill took a zat shot dead on then turned and killed his attacker(s) before blacking out.
 

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I look forward to checking this Stargate setting out. I am glad its designers chose to make D&D 5e its gaming system.

How will the setting tweak 5e? Perhaps combat will be all about ranged weapons and unarmed combat? D&D 5e can benefit from any useful mechanics that make this more modern feel interesting.



They're pretty far out into the realm of science-fantasy by some measures, I'm sure. Lots of 'sufficiently advanced technology,' you've got gods (aliens posing as gods) and wizards (holograms of ancients posing as wizards - and 'technical wizards' for that matter ) and monsters (hostile alien fauna). Really, it's shy of "Sword & Planet" by the sword.

I love high magic settings. And when the magic is achieved by means of advanced technology, even better! D&D 5e can handle high magic settings, and can turn out to be an awesome choice for Stargate.



And, the supernatural stuff - Ori psionic superpowers and the like, for instance, and 'sufficiently advance technology' - is usually the challenge to be overcome, or the McGuffin of the week, not several of the character's daily load-out. That gets very un-D&D, because magic is such a huge part of characters' resources & abilities.

Full on psionics? In D&D 5e? Yes, please!

In my eyes, these are all legitimate player character options: psionics and sufficiently advanced technology for full on magic.

Some players want to play the villain in a story. I want to play the mages in a story.

Everyone in Stargate 1 chose to play a Fighter. But maybe in Stargate 42, everyone chose to play a Wizard or a Psion.
 

It's also worth pointing out that not everyone was a full mundane character even in the original series. Carter's time as a Tok’Ra host gave her magical Goa'uld detection powers, Teyla had something similar for the Wraith, Teal'c gained super healing powers and more from his symbiont, and Daniel Jackson ascended to a higher plane of existence. There's no reason why characters in a Stargate RPG can't have access to more such abilities.
 

Its very unfitting. Melee combat never played much role in Stargate. Instead they had extensive gunfights while being in cover.
And that is something 5E (or D20 in general) with its bloated HP can't do very well.
Most combats in SGRPG will devolve into genre untypical fist or knife fights.

All you need is to have guns be more effective than melee weapons. All that needs is more damage. Prone & cover bonuses are already in the system. I had a friend create a WW2 RPG based on 1e AD&D that worked fine. He had M91 Mausers doing 5d6 damage.

Stargate has teams of heroic characters, and the more heroic you are the less likely you are to get injured, so D&d escalating hp by level are a good fit. The mission emphasis on going places, killing people & taking their stuff is a good fit to D&D, though in Stargate it's the whole Command that powers up over time, rather than the gear of individual protagonists.
 
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Don't bring a low level PC to a high level fight!
I agree, but what is really weird is: I didn't write that! I don't know why I'm quotes as having said that?! I will go look - must have made a mistake when I quoted someone else.

EDIT: Yep, issue with my quote of someone else. Corrected now. Thanks for the heads up @S'mon!
 

Don't bring a low level PC to a high level fight!
Even then, as I recall the scenes leading up to that, it was in middle of full blown combat with a lot going on before that near them. So, given hp dont have to reflect physical damages, even if Frazier was mid- level, she could be at wsy less than full.

That episode emphasized the new armor plates SG-1 had developed. She did not have one.

There are lotsa ways to add-on weapon properties, adjust hp escalation and change up massive damage rules and death saves to get " lethal wespons" and cover leaving hp as more long term scene endurance to get the SG-1 feel to whatever degree of grit you want.

Remove most magic quick healing and things shift a lot.
 


I'm skeptical that Roland Emmerich or Dean Devlin had any whiff of interest or inkling in your favorite D&D setting. More likely influences probably include Buck Rogers and the 25th Century, Flash Gordon, Star Trek, and the bizarrely circulated crackpot ideas that aliens were responsible for the creation of the pyramids.

Ah, good old Ancient Aliens, where the entire theory hinges our on ancestors being morons.
 


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