CHAPTER THREE: Through the Gate (44 pgs)
Chapter Three details the primary worlds and races of the Stargate universe. This section contains no d20 rules, only descriptions.
The world descriptions each contain limited information on the world’s general geography, weather pattern, orbit, and history. Each world has several notable features and locations detailed. Each of the world descriptions is a good read, providing a lot of interesting background information about the detailed worlds. Six primary worlds (Abydos, Chulak, Cimmeria, Tollan/Tollana, Kelowna, Alpha Site), and 5 secondary worlds are detailed (Gamekeeper’s World, Land of Light, Nem’s World, Spirits World, Winter Domes Planet). The detailed worlds provide a good mix of environments and cultures, with the primary worlds being of some strategic/episodic importance. A table of worlds visited or mentioned in the TV series is provided, containing the SGC designation, common name, and notes on each of the worlds.
The primary sentient species of Stargate are detailed in the remainder of the chapter, with the exception of the Goa’uld. The Asgard, Jaffa, Tok’ra, Near-Humans (broken into Abydonians, Cimmerians, Kelownans, and Tollan), and Reol are detailed in this section. Each race’s history, culture, and technology is described, though no d20 information is presented. Each of the races receives several pages of information. A small section is given with common names for each race. Portions of this section are a must read for any player looking to play a specific race, and for any DM looking to run any of the races detailed in the chapter. As a fan of the series, this section answered many of my questions about the races.
Good: This chapter contains detailed information on the primary races and worlds of Stargate. A must read for any player or GM who intends to use one the races or worlds detailed within.
Bad: Nothing is lacking in this section as far as I am concerned.