Kemrain
First Post
Aeson, given that you want your character to be Army, I figure the Army Macro-specialty would be good for you. Specializations are like race in other d20 games, and it gives you certain benefits. You have a micro-specialty to choose from, too, because not all members of each branch of the service are the same. In the Army, you can be an Officer, a Ranger, a Technician, or an Enlisted Soldier.
For being in the Army, you get:
+2 Constitution, +2 any ability but Con.
+1 Specialty bonus to damage rolls made as a result of the ready action. This bonus increases by +1 per 4 levels (It'd be at +2 now)
Officers get A Specialty bonus to Initiative checks, +1 and +1 every 4 levels, any Basic combat feat, and you're payed as an Officer.
Randers get a +1 and +1 every 4 levels specialty bonus to Move Silently and Survival checks, the feat Combat Instincts (Every time an opponent misses in melee by 5 or more, as long as you're not flat footed you get a free melee attack on them, up to your dex bonus in times per round.), and you can be payed as an officer or an enlisted soldier.
Technicins get their specialty bous to Electronics and Survival, the Electronic Warfare Basics feat (electronics is always a class skill for you and the ECM and signal power ratings of any communications and jamming gear you operate are increased bt +2), and you may be payed as either an Enlisted soldier or a specialist.
Enlisted Recruits get a specialty bonus to Will saves, are payed as enlisted soldiersm and recieve Coolness Under Fire for free (When attacking an opponent who is currently recieving the benefit of a Cover Fire action, your attack check is increased by +2, and when you are targeted by suppressive fire, you only take 1/2 the standard penalty to your attacks and skill checks.
I suggest an Enlisted Army Ranger, as you'd start as a Technical Sergeant, and get lots of weapon choices and Gear picks. He'd start with 6 Gear Picks, plus his charisma modifier (which I don't expect to be too amazingly high, but you never know.)
- Kemrain the Helpful.
For being in the Army, you get:
+2 Constitution, +2 any ability but Con.
+1 Specialty bonus to damage rolls made as a result of the ready action. This bonus increases by +1 per 4 levels (It'd be at +2 now)
Officers get A Specialty bonus to Initiative checks, +1 and +1 every 4 levels, any Basic combat feat, and you're payed as an Officer.
Randers get a +1 and +1 every 4 levels specialty bonus to Move Silently and Survival checks, the feat Combat Instincts (Every time an opponent misses in melee by 5 or more, as long as you're not flat footed you get a free melee attack on them, up to your dex bonus in times per round.), and you can be payed as an officer or an enlisted soldier.
Technicins get their specialty bous to Electronics and Survival, the Electronic Warfare Basics feat (electronics is always a class skill for you and the ECM and signal power ratings of any communications and jamming gear you operate are increased bt +2), and you may be payed as either an Enlisted soldier or a specialist.
Enlisted Recruits get a specialty bonus to Will saves, are payed as enlisted soldiersm and recieve Coolness Under Fire for free (When attacking an opponent who is currently recieving the benefit of a Cover Fire action, your attack check is increased by +2, and when you are targeted by suppressive fire, you only take 1/2 the standard penalty to your attacks and skill checks.
I suggest an Enlisted Army Ranger, as you'd start as a Technical Sergeant, and get lots of weapon choices and Gear picks. He'd start with 6 Gear Picks, plus his charisma modifier (which I don't expect to be too amazingly high, but you never know.)
- Kemrain the Helpful.