I'm playing a Starlock, still low level, but approaching 5th:
For his next Daily, I'm considering the following powers:
Fury of Gibbeth: Int +2 v Ref Att = D20 +
Dam = 3d10+ ; +1d6 crit; Arcane, Fear, Force, Implement, Range 10
Target must also succeed on an Acrobatics check = 10 + Cha + LVL/2 or fall prone. At the start of it's turn, must succeed again; save ends
Miss: 1/2 damage and target must make check & fall prone.)
OR
Avernian Eruption: Con v Ref Att = D20 +
Dam = 2d10+ ; +1d6 crit; Arcane, Fire, Implement, Area Burst1 range 10, each in Burst
Targets take ongoing 5 Fire damage (save ends)
OR
Crackling Fire: Cha v Ref Att = D20 +
Dam = 2d8+ ; +1d6 crit; Arcane, Fire, Implement, Lightning, Close Blast3, All in Blast
Target gains vulnerable 5 Fire & Lightning
Miss: 1/2 damage
The two fire ones feel thematically easy, with the fire being the burning of the stars. The other, more subtly, could be the grip of tendrils of pure gravity.
Since I can find a RP reason to choose any of the three, I'm trying to distinguish between them mechanically. The way I see it thus far:
FoG initially, has the best chance of hitting, does the most damage to an individual target, has an ongoing effect and an effect if it misses. Its accuracy falls behind over time, however.
AE does the second most damage, has average range and is an AoE effect plus ongoing damage, but has no effect on a miss.
CF is an AoE (functionly the same as AE's), does the least damage and has the shortest range, but it has both an ongoing effect AND an effect on a miss. Its ongoing effect, though, may not be all that strong.
(Miss anything?)
So I'm trying to figure out which one is "best.". How should I weight those continuing effects or those miss effects?
Relevant Stats
Con: 16 (+3) Int: 15 (+2) Cha: 16 (+3)
For his next Daily, I'm considering the following powers:
Fury of Gibbeth: Int +2 v Ref Att = D20 +
Dam = 3d10+ ; +1d6 crit; Arcane, Fear, Force, Implement, Range 10
Target must also succeed on an Acrobatics check = 10 + Cha + LVL/2 or fall prone. At the start of it's turn, must succeed again; save ends
Miss: 1/2 damage and target must make check & fall prone.)
OR
Avernian Eruption: Con v Ref Att = D20 +
Dam = 2d10+ ; +1d6 crit; Arcane, Fire, Implement, Area Burst1 range 10, each in Burst
Targets take ongoing 5 Fire damage (save ends)
OR
Crackling Fire: Cha v Ref Att = D20 +
Dam = 2d8+ ; +1d6 crit; Arcane, Fire, Implement, Lightning, Close Blast3, All in Blast
Target gains vulnerable 5 Fire & Lightning
Miss: 1/2 damage
The two fire ones feel thematically easy, with the fire being the burning of the stars. The other, more subtly, could be the grip of tendrils of pure gravity.
Since I can find a RP reason to choose any of the three, I'm trying to distinguish between them mechanically. The way I see it thus far:
FoG initially, has the best chance of hitting, does the most damage to an individual target, has an ongoing effect and an effect if it misses. Its accuracy falls behind over time, however.
AE does the second most damage, has average range and is an AoE effect plus ongoing damage, but has no effect on a miss.
CF is an AoE (functionly the same as AE's), does the least damage and has the shortest range, but it has both an ongoing effect AND an effect on a miss. Its ongoing effect, though, may not be all that strong.
(Miss anything?)
So I'm trying to figure out which one is "best.". How should I weight those continuing effects or those miss effects?
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