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ZEITGEIST Start a thrilling investigation on Roll20 with The Dying Skyseer

The second adventure in the critically-acclaimed ZEITGEIST: The Gears of Revolution adventure path is now available on Roll20!

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A 5e adventure for inquisitive heroes of 4th level

When a murder investigation reveals evidence of a sprawling conspiracy, the party must protect a prophet who predicts a looming doomsday for the city of Flint.​

Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited.

Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin flies on the wind. Foreign ships smuggle in magic arms, ready for a civil war. But the greatest threat is hidden beyond the sight of men.

When a woman is murdered in the Danoran consulate, the party's investigation threatens to unearth a conspiracy, and those in power move to silence all who might reveal them. Only with the guidance of an old dying prophet will the party have a chance to pierce the conspiracy's veil, and save Flint from a coming doom.


In The Dying Skyseer the PCs will:
  • Investigate a politically sensitive murder
  • Disrupt a smuggling operation
  • Track down a terrorist
  • Protect an aging skyseer as he reads the stars from a cursed hill
  • Locate a fugitive
  • Arrest the villain
  • and avert an industrial disaster


The Roll20 version of The Dying Skyseer includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version:
  • 11 encounter maps with Dynamic Lighting
  • A to-scale map of Flint that lets you reveal locations as they are discovered by the PCs
  • 37 NPCs and monsters linked to Character entries in the Journal, with Roll20 5th Edition OGL character sheets and clickable actions
  • 36 player handouts of art and information
  • Cross-linked handouts place characters, dice rolls, and the 5e Compendium a mere click away
  • Navigation links at the bottom of each handout let you read the adventure like a book from the external journal
The ZEITGEIST: The Gears of Revolution adventure path starts with Island at the Axis of the World.

Don't forget to pick up the ZEITGEIST Campaign and Player's Guides. It places the source books at the fingertips of you and your players and gives you extra tools to manage your campaign.



Keep an eye on the Ancris IT publisher page for information about ZEITGEIST and other products including upcoming releases, trailers, and more.
 
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MarkM

Explorer
My group is loving the depth of this investigation. If the party fully explores most of the threads, there is a LOT of content here. Trying to take our time so that the next one is released before we finish Skyseer.
 

MarkM

Explorer
@Tormyr, I hate to be "that guy" (again), but do you have an update on when adventure 3 will be available? Are you still on the every 1-2 month schedule, anticipating a release between now and early April?
 




reighndragon

Explorer
I'm adjusting the adventure path to the Eberron world. I made my own version of the player's guide. I want to DM the adventure path for two different groups on Roll20. If I adjust the Player's Guide in one campaign, is it possible to copy the adjusted player's guide to the other campaign, or do I need to repeat this proces in the second campaign?
 

Tormyr

Adventurer
I'm adjusting the adventure path to the Eberron world. I made my own version of the player's guide. I want to DM the adventure path for two different groups on Roll20. If I adjust the Player's Guide in one campaign, is it possible to copy the adjusted player's guide to the other campaign, or do I need to repeat this proces in the second campaign?
You can pick up a Pro subscription for a month to use the transmogrifier tool to copy the handouts from one campaign to the other. The transmogrifier should pick up that the destination campaign already has a copy of the handout and warn you that you will overwrite its contents. Confirming will overwrite the destination with your changed handout.

Alternatively, you can open the campaigns in two different browsers (Chrome and Firefox) and copy-paste the content between the source and destination campaigns. You should completely delete the contents of the destination before pasting to avoid weird errors from leftover formatting tags from the target getting applied to the entirety of the pasted content.
 


MarkM

Explorer
I'm adjusting the adventure path to the Eberron world. I made my own version of the player's guide. I want to DM the adventure path for two different groups on Roll20. If I adjust the Player's Guide in one campaign, is it possible to copy the adjusted player's guide to the other campaign, or do I need to repeat this proces in the second campaign?
You can also make a full copy of the campaign from your main games page and then just delete the things you don't want or need. I'm a pro subscriber, so that may be pro only, but I don't think it is
 


I dunno. There are various scenes in the module, and maybe you can check off each scene as you complete them? And some central server remembers your progress in the adventure to help you pick it back up next time? And that info gets shared with the author, as a metric to help them find problem points in their adventures or something?
 


Tormyr

Adventurer
You can also make a full copy of the campaign from your main games page and then just delete the things you don't want or need. I'm a pro subscriber, so that may be pro only, but I don't think it i
That's probably the best way to do it if both campaigns have not started yet.
 

reighndragon

Explorer
You can also make a full copy of the campaign from your main games page and then just delete the things you don't want or need. I'm a pro subscriber, so that may be pro only, but I don't think it is
So when both campaigns started I'll have to do my adjustments twice?
 

themind

Explorer
Tormyr, I love what you did with these Modules. I got the first adventure module and although my group doesn't play D&D5E (we play Pathfinder 1st Edition) it is a massive help to get things set up. I may not be using the Character sheets, but all the handouts that are setup and the maps still are worth it in my opinion.
 

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